Head Shot/ModA: Difference between revisions
→Total Damage
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<br> | <br> | ||
== Total Damage == | == Extra Information == | ||
=== Total Damage === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
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| {{formatnum:223}}% → {{formatnum:{{#expr: 223*1.2}}}}% || {{formatnum:{{#expr: 223*0.8}}}}% → {{formatnum:{{#expr: 223*1.2*0.8}}}}% | | {{formatnum:223}}% → {{formatnum:{{#expr: 223*1.2}}}}% || {{formatnum:{{#expr: 223*0.8}}}}% → {{formatnum:{{#expr: 223*1.2*0.8}}}}% | ||
|} | |} | ||
<br> | |||
{{ForceDifference | |||
|<!--Character-->Chung | |||
|<!--Original Features--> | |||
*Quickly draw the silver shooter and fire a bullet. There is chance to deal double damage. | |||
*Have a chance to fire 2 bullets. | |||
|<!--Changed Features--> | |||
*Quickly draw the silver shooter and fire a bullet. There is chance to deal double damage. | |||
*Bullet can be charge to deal additional damage. | |||
}} | |||
<br> | <br> | ||