Rising Slash/ModA: Difference between revisions

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|<!--Original Features-->
|<!--Original Features-->
*Summon Magic Swords on both sides.
*Summon Magic Swords on both sides.
*Higher damage if used on longer enemies.
*Hit point is at the base of the swords, allowing full damage for a single sword regardless of size.
|<!--Changed Features-->
|<!--Changed Features-->
*Summon 1 large Magic Sword that explode upwards.
*Summon 1 large Magic Sword that explode upwards.
*Number of hits targets receive from the explosions are dependent on the target's height.
**A humanoid-sized target will typically take 3 explosion hits.
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== Tips and Details ==
== Tips and Details ==
*The number of hits targets receive from the explosions are dependent on the target's height. A humanoid-sized target will typically take 3 explosion hits.
*This version's damage is near-identical to hitting 2 blades of the normal version, though it requires no specific positioning. However, this is only the case on enemies tall enough to take all 5 explosion hits, and hitting 2 blades on the normal version even on very very small targets is fairly trivial, limiting this version's use still.
*This version's damage is near-identical to hitting 2 blades of the normal version, though it requires no specific positioning. However, this is only the case on enemies tall enough to take all 5 explosion hits, and hitting 2 blades on the normal version even on very very small targets is fairly trivial, limiting this version's use still.
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