Tactical Field: Difference between revisions
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Text replacement - "*{{buff|Damage increased.}}" to "*{{buff|'''Damage''' increased.}}"
m (Text replacement - "<br> {{SkillNav -" to "<br> {{SkillNav -") |
Gameboy224 (talk | contribs) m (Text replacement - "*{{buff|Damage increased.}}" to "*{{buff|'''Damage''' increased.}}") |
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| 11/07/2013 || 02/12/2014 || colspan=2 align="left" | | | 11/07/2013 || 02/12/2014 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
*{{buff|Defense increase changed to damage reduction.}} | *{{buff|Defense increase changed to damage reduction.}} | ||
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| 01/25/2017 || 02/08/2017 || colspan=2 align="left" | | | 01/25/2017 || 02/08/2017 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" | | | 04/27/2017 || 05/10/2017 || colspan=2 align="left" | | ||
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| rowspan=2 | 07/27/2017 || rowspan=2 | 08/09/2017 || colspan=2 align="left" | | | rowspan=2 | 07/27/2017 || rowspan=2 | 08/09/2017 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
*{{nerf|MP Usage increased.}} | *{{nerf|MP Usage increased.}} | ||
*Fixed issue where idle reload interval decreased when inside the field. | *Fixed issue where idle reload interval decreased when inside the field. | ||
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| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | | 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | | 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
*{{nerf|Damage Bonus effect removed.}} | *{{nerf|Damage Bonus effect removed.}} | ||
*[Enhanced] effect changed to increase Damage Reduction. | *[Enhanced] effect changed to increase Damage Reduction. |