Siege Shelling/de: Difference between revisions

m
Text replacement - "{\| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"[\s]*?↵\|- style="background:{{ColorSel\|CharLight\|(.*?)}}"" to "{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-$1" |-"
m (Text replacement - "<br> {{SkillNav -" to "<br> {{SkillNav -")
m (Text replacement - "{\| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"[\s]*?↵\|- style="background:{{ColorSel\|CharLight\|(.*?)}}"" to "{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-$1" |-")
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== Voraussetzungen ==
== Voraussetzungen ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Klasse              !! Meisterlevel !! Level Voraussetzung !! SP Kosten pro Level   
! Klasse              !! Meisterlevel !! Level Voraussetzung !! SP Kosten pro Level   
|-
|-
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== Skill Informationen ==
== Skill Informationen ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan="3" | Skill Level !! rowspan="3" | Level Voraussetzung !! colspan="4" | Schaden !! colspan="3" | Zielbereich !! rowspan="3" | Reichweite erhöht<br>(von 8 Meter) !! rowspan="3" | Chance keine Munition<br>zu verbrauchen !! rowspan="3" | MP Kosten !! rowspan="3" | Cooldown
! rowspan="3" | Skill Level !! rowspan="3" | Level Voraussetzung !! colspan="4" | Schaden !! colspan="3" | Zielbereich !! rowspan="3" | Reichweite erhöht<br>(von 8 Meter) !! rowspan="3" | Chance keine Munition<br>zu verbrauchen !! rowspan="3" | MP Kosten !! rowspan="3" | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"