Soul Extortion: Difference between revisions
m
Text replacement - "CP Gain" to "Combination Gauge Gain"
m (Text replacement - "==[\s]*?Updates[\s]*?==↵{\| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-(.*?)"" to "==Updates== {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-$1 updates-table"") |
m (Text replacement - "CP Gain" to "Combination Gauge Gain") |
||
Line 27: | Line 27: | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | ||
|- | |- | ||
! rowspan=2 | Mode !! rowspan=2 | Drain Soul (Magic) !! rowspan=2 | [[Soul Collector|Gathered Souls]] Gain<br>(Per Hit) !! colspan=2 | Maximize Souls !! Overflowing Souls !! rowspan=2 | Max Hits !! rowspan=2 | | ! rowspan=2 | Mode !! rowspan=2 | Drain Soul (Magic) !! rowspan=2 | [[Soul Collector|Gathered Souls]] Gain<br>(Per Hit) !! colspan=2 | Maximize Souls !! Overflowing Souls !! rowspan=2 | Max Hits !! rowspan=2 | Combination Gauge Gain !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! Chance !! Effect !! MP Recovery<br>(Per Excess Soul) | ! Chance !! Effect !! MP Recovery<br>(Per Excess Soul) |