Magnetic Guard: Difference between revisions
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! rowspan=2 | Mode !! colspan=4 | {{se|285|Magnetic Guard||pb}} !! rowspan=2 | ECP Usage !! rowspan=2 | Cooldown | ! rowspan=2 | Mode !! colspan=4 | {{se|285|Magnetic Guard||pb}} !! rowspan=2 | ECP Usage !! rowspan=2 | Cooldown | ||
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! Magical Attack <br>Power Increase !! Received Damage<br>Decrease !! Special Active Skill<br>Cooldown Speed !! Duration | ! Magical Attack <br>Power Increase !! Received Damage<br>Decrease {{Stat|m}} !! Special Active Skill<br>Cooldown Speed !! Duration | ||
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| colspan="7" | '''Normal''' | | colspan="7" | '''Normal''' | ||
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== Tips and Details == | == Tips and Details == | ||
*The shared buff from '''Magnetic Guard''' has no range limit, and will even affect party members during the initial split of [[Elrianode City]]. | *The shared buff from '''Magnetic Guard''' has no range limit, and will even affect party members during the initial split of [[Elrianode City]]. | ||
*With [[Sub Mech Revolution]], '''Magnetic Guard''' will deal damage to surrounding enemies. | *With [[Sub Mech Revolution]], '''Magnetic Guard''' will deal damage to surrounding enemies. |