Statistics: Difference between revisions

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| '''Maximize''' || '''Devastation''' || This stat that raises the lower limit of a character's '''Physical/Magical Attack Power''' range. During damage calculation, this stat can also give a chance of using the maximum value of the attack power's upper limit.<br><br>If the character is not equipped with a weapon, Maximize will have no effect. If a character possesses 50% Maximize, they will be able to do damage equal to or greater than the listed attack power of their equipped weapon. If they possess 100% Maximize, their attack power will always be equal to the upper limit of their Attack range. || 100%
| '''Maximize''' || '''Devastation''' || This stat that raises the lower limit of a character's '''Physical/Magical Attack Power''' range. During damage calculation, this stat can also give a chance of using the maximum value of the attack power's upper limit.<br><br>If the character is not equipped with a weapon, Maximize will have no effect. If a character possesses 50% Maximize, they will be able to do damage equal to or greater than the listed attack power of their equipped weapon. If they possess 100% Maximize, their attack power will always be equal to the upper limit of their Attack range. || 100%
|-
|-
| '''Additional Damage''' || '''Damage Bonus''' || Also known as ''Add. Damage'', this stat provides extra damage to attacks after normal damage calculation. The damage added by this stat is not affected by critical hit multipliers and is dependent on the damage percentage of the skill or command used. || 102.5%
| '''Additional Damage''' || '''Damage Bonus''' || Also known as ''Add. Damage'', this stat provides extra damage to attacks after normal damage calculation. The damage added by this stat is not affected by Critical Damage, Attack Power buffs and is dependent on the damage percentage of the skill or command used. || 102.5%
|-
|-
| '''Damage Increase to Boss Monsters''' || '''Damage to bosses ↑''' || Increases the amount of damage dealt to boss monsters. This effect will add a percentage of extra attack damage when fighting bosses, however it will not affect mini-bosses or normal mobs. || N/A
| '''Damage Increase to Boss Monsters''' || '''Damage to bosses ↑''' || Increases the amount of damage dealt to boss monsters. This effect will add a percentage of extra attack damage when fighting bosses, however it will not affect mini-bosses or normal mobs. || N/A
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</div>


== Stat Calculations ==
==Stat Calculations==
=== Base Stats ===
=== Base Stats===
The formulas for calculating base stats are:
The formulas for calculating base stats are:
  Base HP = (Level × 1500 + 8500) × BCM
  Base HP = (Level × 1500 + 8500) × BCM
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*''ICM'' = Incremental Attack/Defense Class Modifier of your base class
*''ICM'' = Incremental Attack/Defense Class Modifier of your base class


==== Class Modifiers ====
====Class Modifiers====
{{Class Modifiers}}
{{Class Modifiers}}


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*''STD'' = Sum of all increase in damage towards a specific Skill Tier (Flexibility/Tenacity/Strength/Bravery)
*''STD'' = Sum of all increase in damage towards a specific Skill Tier (Flexibility/Tenacity/Strength/Bravery)
*''SSD'' = Sum of all increase in damage towards a specific Skill due to the effect of a [[Elrianode Equipment|Destruction El Tear]] or certain passive skills
*''SSD'' = Sum of all increase in damage towards a specific Skill due to the effect of a [[Elrianode Equipment|Destruction El Tear]] or certain passive skills
*''STSD'' = Sum of all increase in damage towards a specific Skill Tier due to the "Upon Using a [Skill Tier] Skill, increase [Skill Tier] Skill's damage for 𝑥 sec. by 𝑥%" effect from <font color=red>old Heroic/Elrianode Gloves</font>.
*''STSD'' = Sum of all increase in damage towards a specific Skill Tier due to the "Upon Using a [Skill Tier] Skill, increase [Skill Tier] Skill's damage for 𝑥 sec. by 𝑥%" effect from <font color="red">old Heroic/Elrianode Gloves</font>.


===Critical Damage===
===Critical Damage===
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*''A'' = A hidden Attack Modifier depending on the enemy. Typically, enemies have equal Physical and Magical Attack, but deal only one type of damage.
*''A'' = A hidden Attack Modifier depending on the enemy. Typically, enemies have equal Physical and Magical Attack, but deal only one type of damage.
*''M'' = 2 if Luto Mode, 1 otherwise
*''M'' = 2 if Luto Mode, 1 otherwise
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<br />


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== Updates ==
== Tips and Details ==
 
* Currently glitched, Additional Damage can occasionally benefit from Critical Damage buffs. It also gets increased by the base 150% Critical Damage if that happens.
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background-color: {{ColorSel|Misc}}"
|- style="background-color: {{ColorSel|Misc}}"
! colspan=2 | Date !! colspan=2 | Changes
! colspan="2" |Date!! colspan="2" | Changes
|- style="background-color: {{ColorSel|Misc}}"
|- style="background-color: {{ColorSel|Misc}}"
! KR !! NA !! PvE !! PvP
!KR!!NA!!PvE!!PvP
|-
|-
| ??/??/2016 || ??/??/2016 || colspan=2 align="left" |  
| ??/??/2016|| ??/??/2016|| colspan="2" align="left" |
*{{nerf|Damage Decrease from Boss Monsters stat now capped to 45%.}}
*{{nerf|Damage Decrease from Boss Monsters stat now capped to 45%.}}
|-
|-
| ??/??/2016 || 05/03/2016 || colspan=2 align="left" |  
| ??/??/2016|| 05/03/2016|| colspan="2" align="left" |
*Maximize, Specialization A, and Specialization B stats added.
*Maximize, Specialization A, and Specialization B stats added.
*Accuracy and Evasion stats removed.
*Accuracy and Evasion stats removed.
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*Evasion changed to MP Recovery Attacked.
*Evasion changed to MP Recovery Attacked.
|-
|-
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" |  
| 06/28/2018|| 07/11/2018|| colspan="2" align="left" |
*Specialization A and Specialization B stats removed.
*Specialization A and Specialization B stats removed.
|-
|-
| 03/28/2019 || 03/27/2019 || colspan=2 align="left" |  
| 03/28/2019|| 03/27/2019|| colspan="2" align="left" |
*{{nerf|Damage received when 30% HP or less stat now capped to 50%.}}
*{{nerf|Damage received when 30% HP or less stat now capped to 50%.}}
|-
|-
| 07/18/2019 || 07/17/2019 || colspan=2 align="left" |  
| 07/18/2019|| 07/17/2019|| colspan="2" align="left" |
*Fixed issue where the cap of Repair Cost stat (10%) would not work.
*Fixed issue where the cap of Repair Cost stat (10%) would not work.
*{{buff|Repair Cost stat now capped to 70%.}}
*{{buff|Repair Cost stat now capped to 70%.}}
|-
|-
| 06/04/2020 || 07/01/2020 || colspan=2 align="left" |  
| 06/04/2020|| 07/01/2020|| colspan="2" align="left" |
*{{nerf|Adaptation stat now capped to 45%.}}
*{{nerf|Adaptation stat now capped to 45%.}}
*{{nerf|Polarize stat now capped to 45%.}}
*{{nerf|Polarize stat now capped to 45%.}}
|-
|-
| 07/02/2020 || 08/12/2020 || colspan=2 align="left" |  
| 07/02/2020|| 08/12/2020|| colspan="2" align="left" |
*{{nerf|Recovery Item Cooldown stat now capped to 30%.}}
*{{nerf|Recovery Item Cooldown stat now capped to 30%.}}
|-
|-
| 07/16/2020 || 08/12/2020 || colspan=2 align="left" |  
| 07/16/2020|| 08/12/2020|| colspan="2" align="left" |
*{{nerf|Combat Power is no longer affected by Recovery Item Effect stat.}}
*{{nerf|Combat Power is no longer affected by Recovery Item Effect stat.}}
|-
|-
| 03/11/2021 || 03/10/2021 || colspan=2 align="left" |  
| 03/11/2021|| 03/10/2021|| colspan="2" align="left" |
*{{nerf|Master Skill MP Cost and Cooldown stat now capped to 35%.}}
*{{nerf|Master Skill MP Cost and Cooldown stat now capped to 35%.}}
|-
|-
| 05/13/2021 || 06/23/2021 || colspan=2 align="left" |  
| 05/13/2021|| 06/23/2021|| colspan="2" align="left" |
*{{nerf|Master Skill Size stat now capped to 40%.}}
*{{nerf|Master Skill Size stat now capped to 40%.}}
|-
|-
| rowspan=2 | 07/08/2021 || rowspan=2 | 08/04/2021 || colspan=2 align="left" |
| rowspan="2" | 07/08/2021|| rowspan="2" | 08/04/2021|| colspan="2" align="left" |
*{{nerf|Physical/Magical Attack Power buffs cannot exceed +200% when summed up.}}
*{{nerf|Physical/Magical Attack Power buffs cannot exceed +200% when summed up.}}
*{{nerf|Multiplicative Action Speed buffs cannot exceed +40% when summed up.}}
*{{nerf|Multiplicative Action Speed buffs cannot exceed +40% when summed up.}}
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*{{nerf|Action Speed does not affect animation for taking a hit.}}
*{{nerf|Action Speed does not affect animation for taking a hit.}}
|-
|-
| 07/09/2021 ||- || colspan=2 align="left" |
|07/09/2021||-|| colspan="2" align="left" |
*{{buff|Physical/Magical Attack Power cap removed.}}
*{{buff|Physical/Magical Attack Power cap removed.}}
|-
|-
| 07/21/2022 || 08/17/2022 || colspan=2 align="left" |
| 07/21/2022|| 08/17/2022|| colspan="2" align="left" |
*{{buff|Adaptation and Polarize cap increased to 55%.}}
*{{buff|Adaptation and Polarize cap increased to 55%.}}
|}
|}
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{{Guides}}
{{Guides}}