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| {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" |
| |- | | |- |
| | rowspan="1" style="border-style: solid; border-width: 0px;" |[[Image:SI VIBRATIONSHOT.png]]
| | | [[Image:SI VIBRATIONSHOT.png]] |
| | colspan="2" style="border-style: solid; border-width: 0px;" |'''[Passive]''' Makes Rena's arrows able to cause wind vibrations, inflicting damage to nearby enemies, maximum 3 targets.
| | | '''[Passive]''' Makes Rena's arrows able to cause wind vibrations, inflicting damage to nearby enemies, maximum 3 targets. |
| |} | | |} |
|
| |
| <br> | | <br> |
|
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| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" |
| |- style="background:#90EE90" | | |- style="background:#90EE90" |
| ! Class !! Master !! Level Required !! SP Cost per Level !! Alternative !! Skill Requirement | | ! Class !! Master !! Level Required !! SP Cost per Level !! Alternative !! Skill Requirement |
| |- | | |- |
| | [[Grand Archer]] || Lv. 20 || 60 || 5 || [[Inducing Nature]] || [http://elwiki.net/w/Skill_Quest/After_Skill_Reorganization#Level_60_Layer_Skill_.28Level_Requirement:_60.29'''Level 60 Layer Skill Quest'''] | | | [[Grand Archer]] || Lv. 20 || 60 || 5 || [[Inducing Nature]] || [http://elwiki.net/w/Skill_Quest/After_Skill_Reorganization#Level_60_Layer_Skill_.28Level_Requirement:_60.29'''Level 60 Layer Skill Quest'''] |
| |} | | |} |
| <br> | | <br> |
|
| |
|
| == Skill Information == | | == Skill Information == |
| | | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" |
| {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | | |- style="background:#90EE90" |
| |- align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" | | ! Skill Level !! Required Level !! Chance Of<br>Effect !! Damage<br>(Magical) !! MP Regen<br>Per Hit !! Max Number<br>of Targets |
| | '''Skill<br>Level'''
| | |- |
| | '''Required<br>Level'''
| | | align="left" | 1 || rowspan="2" | 60 || 4% || 100% || +2% || rowspan="5" | 3 |
| | '''Chance Of<br>Effect'''
| | |- |
| | '''Damage<br>(Magical)'''
| | | align="left" | 2 || 6% || 108% || +3% |
| | '''MP Regen<br>Per Hit'''
| | |- |
| | '''Max Number<br>of Targets'''
| | | align="left" | 3 || 63 || 8% || 115% || +4% |
| |- align="center" | | |- |
| | align=left | 1 <!----- Skill Level -----> | | | align="left" | 4 || 67 || 10% || 123% || +5% |
| | 60 | | |- |
| | 4%
| | | align="left" | 5 || 71 || 12% || 130% || +6% |
| | 100%
| |
| | +2%
| |
| | rowspan=20 | 3 | |
| |- align="center"
| |
| | align=left | 2 <!----- Skill Level ----->
| |
| | 60 | |
| | 6% | |
| | 108% | |
| | +3% | |
| |- align="center" | |
| | align=left | 3 <!----- Skill Level ----->
| |
| | 63
| |
| | 8%
| |
| | 115% | |
| | +4% | |
| |- align="center" | |
| | align=left | 4 <!----- Skill Level -----> | |
| | 67
| |
| | 10%
| |
| | 123%
| |
| | +5%
| |
| |- align="center"
| |
| | align=left | 5 <!----- Skill Level ----->
| |
| | 71
| |
| | 12%
| |
| | 130%
| |
| | +6%
| |
| |- align="center"
| |
| | align=left | 6 <!----- Skill Level -----> | |
| | 75
| |
| | 14%
| |
| | 138%
| |
| | +7%
| |
| |- align="center"
| |
| | align=left | 7 <!----- Skill Level -----> | |
| | 79
| |
| | 16% | |
| | 145%
| |
| | +8%
| |
| |- align="center"
| |
| | align=left | 8 <!----- Skill Level ----->
| |
| | 83
| |
| | 18%
| |
| | 153%
| |
| | +9%
| |
| |- align="center"
| |
| | align=left | 9 <!----- Skill Level -----> | |
| | 87 | |
| | 20%
| |
| | 160% | |
| | +10% | |
| |- align="center"
| |
| | align=left | 10 <!----- Skill Level ----->
| |
| | 91
| |
| | 22%
| |
| | 168% | |
| | +11% | |
| |- align="center" | |
| | align=left | 11 <!----- Skill Level -----> | |
| | 95
| |
| | 24%
| |
| | 175%
| |
| | +12%
| |
| |- align="center"
| |
| | align=left | 12 <!----- Skill Level ----->
| |
| | 99
| |
| | 26%
| |
| | 183%
| |
| | +13%
| |
| |- align="center"
| |
| | align=left | 13 <!----- Skill Level -----> | |
| | 103 | |
| | 28% | |
| | 190% | |
| | +14%
| |
| |- align="center" | |
| | align=left | 14 <!----- Skill Level -----> | |
| | 107
| |
| | 30%
| |
| | 198% | |
| | +15% | |
| |- align="center" | |
| | align=left | 15 <!----- Skill Level -----> | |
| | 111
| |
| | 32%
| |
| | 205%
| |
| | +16%
| |
| |- align="center"
| |
| | align=left | 16 <!----- Skill Level ----->
| |
| | 115
| |
| | 34%
| |
| | 213%
| |
| | +17%
| |
| |- align="center"
| |
| | align=left | 17 <!----- Skill Level -----> | |
| | 119 | |
| | 36% | |
| | 220% | |
| | +18%
| |
| |- align="center"
| |
| | align=left | 18 <!----- Skill Level -----> | |
| | 123 | |
| | 38%
| |
| | 228% | |
| | +19% | |
| |- align="center" | |
| | align=left | 19 <!----- Skill Level -----> | |
| | 127 | |
| | 40% | |
| | 235% | |
| | +20% | |
| |- align="center" | |
| | align=left | 20 '''(M)''' <!----- Skill Level -----> | |
| | 131
| |
| | 42%
| |
| | 243% | |
| | +21% | |
| |} | | |} |
|
| |
| <br> | | <br> |
|
| |
|
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| * The vibrations add to Rena's awakening gauge like a regular hit. | | * The vibrations add to Rena's awakening gauge like a regular hit. |
| * The vibrations can also trigger elemental effects on weapons. | | * The vibrations can also trigger elemental effects on weapons. |
|
| |
| <br> | | <br> |
|
| |
|
| == Updates == | | == Updates == |
| ''Post KR June.27 2013 update''
| | *7/4/2013 KR |
| *Skill Tree revamp increase max skill level to 20. | | **[[Vibration Shot]] now also increases MP gain on hits. Similar effect to [[Inducing Nature]] but half the effectiveness. |
| *Values have been changed accordingly to match new Skill levels. | | **Additional MP recovery effect is added. |
| | ***Rate is lower than Nature affinity. |
| | <br> |
|
| |
|
| ''Post KR June.29 2013 patch''
| |
| *Level requirements have been adjusted for level 2 and onwards.
| |
|
| |
| ''Post KR July.4 2013 patch''
| |
| *[[Vibration Shot]] now also increases MP gain on hits. Similar effect to [[Inducing Nature]] but half the effectiveness.
| |
| * Additional MP recovery effect is added.
| |
| ** Rate is lower than Nature affinity.
| |
| <br>
| |
| <tabber> | | <tabber> |
| |-|
| |
| NA= | | NA= |
| {{GASkills}} | | {{GASkills}} |