Rabbit: Difference between revisions

860 bytes removed ,  4 May 2023
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{{Traits|Eve|Rabbit|Light, Critical|mp=200}}
|-
! colspan=2 | Light Rabbit !! colspan=2 | Critical Rabbit
|-
! Attribute Effect !! MP Usage !! Attribute Effect !! MP Usage
|-
| {{SkillText|Light|80}} || 160 MP || {{SkillText|Critical|120}} || 240 MP
|}
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== Total Damage ==
== Total Damage ==
{{:Snowball Code}}
{{:Snowball Code}}
 
{{Damage|true|Eve
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|dmg=45
|-
|pvp_dmg=19
! rowspan=2 | Mode !! colspan=2 | Base !! colspan=2 | [[Snowball Code]]
|avg_hits=130
|-
|hits=7*24
! Average !! Maximum !! Average !! Maximum
|passive1=Snowball Code
|-
}}
| {{PvE}}
| {{formatnum:{{#expr: 45*130}}}}% || {{formatnum:{{#expr: 45*7*24}}}}% || {{formatnum:{{#expr: 45*130*{{#arrayindex:Snowball Code|0}}}}}}% || {{formatnum:{{#expr: 45*7*24*{{#arrayindex:Snowball Code|0}}}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: 19*130}}}}% || {{formatnum:{{#expr: 19*7*24}}}}% || {{formatnum:{{#expr: 19*130*{{#arrayindex:Snowball Code|1}}}}}}% || {{formatnum:{{#expr: 19*7*24*{{#arrayindex:Snowball Code|1}}}}}}%
|}
*Average assumes 130 hits.
*Average assumes 130 hits.
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*Each needle hits about 5 times on any given target, though depending on their angle and the size of the target they can hit more or less than that.
*Each needle hits about 5 times on any given target, though depending on their angle and the size of the target they can hit more or less than that.
**On average, a single target will take around 120~140 hits.
**On average, a single target will take around 120~140 hits.
*This skill has infinite range in PvE, but AI Tracking range is reduced significantly in [[Hunting Fields|Hunting Field]]. Making it less efficient to kill field monsters and spawn field bosses.
*This skill has infinite range in PvE, but AI Tracking range is reduced significantly in [[Hunting Fields|Hunting Field]], making it less efficient to kill field monsters and spawn field bosses.
**Decreased AI Tracking range also applied in PvP.
**Decreased AI Tracking range also applied in PvP.
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