Boing: Difference between revisions
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{{Languages|Boing}} | {{Languages|Boing}} | ||
{{ForceSkillTabs | |||
|Character=Laby | |||
|Skill=Boing | |||
}} | |||
{{#ev:youtube|fM5vxzoXi_g|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
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| char = Laby | | char = Laby | ||
| true | | true | ||
}} | }} | ||
<br> | |||
== Tips and Details == | == Tips and Details == | ||
* Targets will be launched up just as high as you jump from being hit by this skill, allowing you to continue attacking them in midair. | * Targets will be launched up just as high as you jump from being hit by this skill, allowing you to continue attacking them in midair. | ||
* It is entirely possible to keep an enemy in the air for an extended amount of time with some careful use of Laby's Air Dashes near a wall, especially with the '''Persistent''' trait. | * It is entirely possible to keep an enemy in the air for an extended amount of time with some careful use of Laby's Air Dashes near a wall, especially with the '''Persistent''' trait. | ||
<br> | |||
==Updates== | ==Updates== |