Hypernova: Difference between revisions

820 bytes removed ,  17 May 2023
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m (Text replacement - "DP Mode" to "{{DCM}}")
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
{{Traits|Add|Hypernova|Heavy, Haste|cd=13}}
|-
! colspan=2 | Heavy Hypernova !! colspan=2 | Haste Hypernova
|-
! Attribute Effect !! Cooldown !! Attribute Effect !! Cooldown
|-
| {{SkillText|Heavy|144|120}} || 15.6 seconds || {{SkillText|Haste|80}} || 10.4 seconds
|}
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== Total Damage ==
== Total Damage ==
 
{{Damage|true|Add
{{Damage
|dmg=1498
|dmg=1498
|pvp_dmg=456
|pvp_dmg=456
|hits=6
|hits=6
|awk_dmg=i*1.15
|pvp_awk_dmg=i*1.15
|heavy=true
|heavy=true
|passive1=Dynamo Point System
|dmp=true
}}
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|-
! rowspan=3 | Mode !! colspan=4 | Base
|-
! colspan=2 | Normal !! colspan=2 | {{DCM}} (3 DMP)
|-
! Normal !! Heavy !! Normal !! Heavy
|-
| {{PvE}}
| {{#var: total_damage}}
| {{#var: total_damage_heavy}}
| {{#var: total_damage_passive1}}
| {{#var: total_damage_heavy_passive1}}
|-
| {{PvP}}
| {{#var: total_damage_pvp}}
| {{#var: total_damage_heavy_pvp}}
| {{#var: total_damage_passive1_pvp}}
| {{#var: total_damage_heavy_passive1_pvp}}
|}
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== Tips and Details ==
== Tips and Details ==
*[[Hypernova]] has a lot of endlag, so it's hard to re-catch the opponent after using it in PvP.
*This skill has a lot of endlag, so it's hard to re-catch the opponent after using it in PvP.
**However, the '''Laser''' hit does linger, so with some air setup, you might be able to delay the last '''Laser''' hit to be able to recover.
**However, the '''Laser''' hit does linger, so with some air setup, you might be able to delay the last '''Laser''' hit to be able to recover.
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