Invite Abyss: Difference between revisions

The bullets actually hit 4 times over the duration, but I can't confirm any 6 initial bullets to exist
(The bullets actually hit 4 times over the duration, but I can't confirm any 6 initial bullets to exist)
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
|-
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! rowspan=2 | Defense Ignore<br>(Per Combination Gauge Consumed) !! colspan=2 | Max Hits !! rowspan=2 | Combination Gauge Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! rowspan=2 | Defense Ignore<br>(Per Combination Gauge Consumed) !! colspan="3" | Max Hits !! rowspan=2 | Combination Gauge Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Sphere of Abyss !! Bullet !! Sphere of Abyss !! Bullet
! Sphere of Abyss !! Bullet !! Sphere of Abyss !! Bullet
!Bullet Count
|-
|-
| colspan="9" | '''Normal'''
| colspan="10" | '''Normal'''
|-
|-
| '''{{PvE}}''' || 306% || 459% || 2% || rowspan=2 | 19 || rowspan=2 | 156 || rowspan=2 | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| '''{{PvE}}''' || 306% || 459% || 2% || rowspan=2 | 19 || rowspan=2 | 4
| rowspan="2" |150|| rowspan="2" | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvP}}''' || 104% || 157% || 1%
| '''{{PvP}}''' || 104% || 157% || 1%
|-
|-
| colspan="9" | '''[Enhanced]'''
| colspan="10" | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 367% || 550% || 2% || rowspan=2 | 19 || rowspan=2 | 156 || rowspan=2 | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| '''{{PvE}}''' || 367% || 550% || 2% || rowspan=2 | 19 || rowspan=2 | 4
| rowspan="2" |150|| rowspan="2" | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvP}}''' || 125% || 188% || 1%
| '''{{PvP}}''' || 125% || 188% || 1%
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== Total Damage ==
== Total Damage ==
{{Damage
{{Damage
|true|LuCiel
|dmg=367, 550
|dmg=367, 550
|pvp_dmg=125, 188
|pvp_dmg=125, 188
|avg_hits=3, 7
|avg_hits=3, 7
|hits=19, 156
|hits=19, 150*4
|heavy=true
|heavy=true
|passive1=Death's Instinct
|passive1=Death's Instinct
}}
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Death's Instinct]]
|-
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|-
! Average !! Maximum !! Average !! Maximum !! Average !! Maximum !! Average !! Maximum
|-
| {{PvE}}
| {{#var: avg_damage}} || {{#var: total_damage}} || {{#var: avg_damage_heavy}} || {{#var: total_damage_heavy}}
| {{#var: avg_damage_passive1}} || {{#var: total_damage_passive1}} || {{#var: avg_damage_heavy_passive1}} || {{#var: total_damage_heavy_passive1}}
|-
| {{PvP}}
| {{#var: avg_damage_pvp}} || {{#var: total_damage_pvp}} || {{#var: avg_damage_heavy_pvp}} || {{#var: total_damage_heavy_pvp}}
| {{#var: avg_damage_passive1_pvp}} || {{#var: total_damage_passive1_pvp}} || {{#var: avg_damage_heavy_passive1_pvp}} || {{#var: total_damage_heavy_passive1_pvp}}
|}
*Average assumes 3 '''Abyss Sphere''' and 7 '''Shot''' hits.
*Average assumes 3 '''Abyss Sphere''' and 7 '''Shot''' hits.
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== Tips and Details ==
== Tips and Details ==
*The magic bullets will pour out from the sphere in a consistent pattern, with 3 bullets being fired in a Y formation 2 times and then 6 bullets being fired in a star formation 25 times, with that formation tilting clockwise each time.
*The magic bullets will pour out from the sphere in a consistent pattern, <!--with 3 bullets being fired in a Y formation 2 times and then--> 6 bullets being fired in a star formation 25 times, <!--with that formation---> tilting clockwise each time.
*The magic bullets will not start dealing damage until they have left the abyssal sphere, preventing the skill from more easily doing consistent damage on smaller targets. As a result, only enemies that fully encompass the sphere can take damage from every magic bullet fired.
*The magic bullets will not start dealing damage until they have left the abyssal sphere, preventing the skill from more easily doing consistent damage on smaller targets. As a result, only enemies that fully encompass the sphere can take damage from every magic bullet fired.
*On average, the abyssal sphere will deal 3 hits to enemies as it passes by, while the magic bullets will deal anywhere from 4 to 10 hits on most targets, with that amount going up the larger a target is.
*On average, the abyssal sphere will deal 3 hits to enemies as it passes by, while the magic bullets will deal anywhere from 4 to 10 hits on most targets, with that amount going up the larger a target is.
*The abyssal sphere can get stuck on certain walls, more often when facing right, allowing it to deal full damage to any cornered enemies. Whether or not they take magic bullet damage in this case however, depends on if the enemy's hitbox extends out of the sphere's confines or not.
*The abyssal sphere can get stuck on certain walls, more often when facing right, allowing it to deal full damage to any cornered enemies. Whether or not they take magic bullet damage in this case however, depends on if the enemy's hitbox extends out of the sphere's confines or not.
*The bullets deal 4 hits each as they travel, so it's extremely difficult to have them hit more than once per bullet on smaller targets.
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