G-0 Battleroid: Difference between revisions

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*The '''Laser Beam''' has a delayed activation compared to the other damage parts of this skill. Although it is homing, it can pierce through targets and deals decent damage at the expense of its low duration.
*The '''Laser Beam''' has a delayed activation compared to the other damage parts of this skill. Although it is homing, it can pierce through targets and deals decent damage at the expense of its low duration.
*It's worth noting that both the missiles and shots have a tendency to inconveniently push hit targets away, often causing shots and other skills to miss. Additionally, the laser will knock down the target upon hitting it, making this skill most effective against immobile targets.
*It's worth noting that both the missiles and shots have a tendency to inconveniently push hit targets away, often causing shots and other skills to miss. Additionally, the laser will knock down the target upon hitting it, making this skill most effective against immobile targets.
**Certain enemies, such as [[Dekal]], [[Maya]], and [[Herbaon]], have unique physics that result in continuous knockdown or pushback when hit. In the case of [[Herbaon]], he gets pushed out of the screen every time.
**Certain enemies, such as [[Dekal]], [[Maya]], and [[Herbaon]], have unique physics that results in continuous knockdown or pushback when hit. In the case of [[Herbaon]], he gets pushed out of the screen every time.
***Some skills can be used as a wall to prevent this from happening, such as [[EZ-8 Countdown]] or [[Armored Tempest]]. Albeit, they don't mitigate the issue entirely as both have drawbacks, such as low duration or launch on explosion.
***Some skills can be used as a wall to prevent this from happening, such as [[EZ-8 Countdown]] or [[Armored Tempest]]. Albeit, they don't mitigate the issue entirely as both have drawbacks, such as low duration or launch on explosion.
**Furthermore, if the target is airborne, the missiles will lift it up with each hit, often moving it beyond the hitboxes of yours and other characters' skills and even out of the viewport.
**Furthermore, if the target is airborne, the missiles will lift it up with each hit, often moving it beyond the hitboxes of yours and other characters' skills and even out of the viewport.