Frenzy: Difference between revisions

67 bytes added ,  5 July 2023
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| [[File:CrRTrans5.png]]
| [[File:CrRTrans5.png]]
| {{SkillType|P}} When [[Bloody Action|Festival of Blood]] is at max stack, receive a [Frenzy] buff.<br>Entering [Frenzy] will activate [Over Strike] mode and Active skills can be used without any ECP consumption.<br>Also increases the damage of Special Active skills and damage reduction, while successful active skill hits will decrease the cooldown of all Special Active skills.<br>[Frenzy] buff is removed when [Over Strike] mode is deactivated.
| {{SkillType|P}} When [[Bloody Action|Blood Carnival]] is at max stack, receive a {{se|332|Frenzy}} buff.<br>Entering {{se|332|Frenzy}} will activate [Over Strike] mode and Active skills can be used without any ECP consumption.<br>Also increases the damage of Special Active skills and damage reduction, while successful active skill hits will decrease the cooldown of all Special Active skills.<br>{{se|332|Frenzy}} buff is removed when [Over Strike] mode is deactivated.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=5 | {{se|332|Frenzy}}<br>(At Full Stacks of [[Bloody Action|Festival of Blood]])
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=5 | {{se|332|Frenzy}}<br>(At Full Stacks of [[Bloody Action|Bloody Carnival]])
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! Special Active Skill Damage Increase !! Received Damage Decrease !! Special Active Total Cooldown Decrease<br>(Upon Successful Active Skill Hit) !! Enemy Critical Damage Received Increase !! Reactivation Cooldown  
! Special Active Skill Damage Increase {{stat|m}} !! Damage Reduction Increase {{stat|m}} !! Special Active Total Cooldown Decrease<br>(Upon Successful Active Skill Hit) !! Enemy Critical Damage Received Increase {{stat|a}} !! Reactivation Cooldown  
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| colspan="7" | {{PvE}}
| colspan="7" | {{PvE}}
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*The effect can be prolonged by using [[Gun Dance/ModA|[Mod] Gun Dance]].
*The effect can be prolonged by using [[Gun Dance/ModA|[Mod] Gun Dance]].
*The Special Active cooldown reduction is affected by pet attacks with multiple hits such as [[Mellow - Yellow]].
*The Special Active cooldown reduction is affected by pet attacks with multiple hits such as [[Mellow - Yellow]].
*Skill Damage Increase and Received Damage Decrease are multiplicative, while Ally Critical Damage Increase is additive.
*Skill Damage Increase and Damage Reduction Increase are multiplicative, while Enemy Critical Damage Received Increase is additive.
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