Ping Pong: Difference between revisions

699 bytes removed ,  17 July 2023
Clean up/copyedit
m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
(Clean up/copyedit)
Line 1: Line 1:
{{Languages|Ping Pong}}
{{Languages|Ping Pong}}
<div style="float: right;">{{#ev:youtube|v4_9wunjTeM|400}}</div>
{{#ev:youtube|v4_9wunjTeM|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
Line 43: Line 43:


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby"
{{Traits|Laby|Ping Pong|Empowered, Critical|130|mp=200}}
|- class="charlight-Laby"
! Empowered Ping Pong !! colspan=2 | Critical Ping Pong
|- class="charlight-Laby"
! Attribute Effect !! Attribute Effect !! MP Usage
|-
| {{SkillText|Empowered|130}} || {{SkillText|Critical|120}} || 240 MP
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby"
{{Damage|true|Laby
|- class="charlight-Laby"
|dmg=500, 171
! rowspan=2 | Mode !! colspan=2 | Base
|pvp_dmg=227, 64
|- class="charlight-Laby"
|hits=14, 28
! Normal !! Empowered
|empowered=1.3
|-
}}
| {{PvE}}
*Assumes single target.
| {{formatnum:{{#expr: (500*14)+(171*28)}}}}% || {{formatnum:{{#expr: (500*1.3*14)+(171*1.3*28)}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: (227*14)+(64*28)}}}}% || {{formatnum:{{#expr: (227*1.3*14)+(64*1.3*28)}}}}%
|}
*Total damage based on a single target.
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The projectile will send off two smaller, non-homing projectiles into entirely random directions on impact, even into the back- and foreground, so they are fairly unlikely to hit much besides the enemy they split off on.
*The projectile will send off two smaller, non-homing projectiles into entirely random directions on impact, even into the background and foreground, so they are fairly unlikely to hit much besides the enemy they split off on.
**However, if multiple enemies are close enough together, the '''Big Pong''' will hit both and split off 2 little pongs for all enemies hit. For example, two enemies on top of each other being hit 10 times by the '''Big Pong''' will each cause 20 '''Little Pong''' to split off, causing both to take 40 '''Little Pong''' hits in total, essentially mimicking the effects of splash damage.
**However, if multiple enemies are close enough together, the '''Big Pong''' will hit both and split off 2 little pongs for all enemies hit. For example, two enemies on top of each other being hit 10 times by the '''Big Pong''' will each cause 20 '''Small Pong''' to split off, causing both to take 40 '''Small Pong''' hits in total, essentially mimicking the effects of splash damage.
*The tracking of the '''Big Pong''' is like any other homing skills and functions more like [[Mastermind]]'s [[Install - Starfall]].
*The tracking of the '''Big Pong''' is like any other homing skills and functions more like [[Mastermind]]'s [[Install - Starfall]].
**The tracking range of the '''Big Pong''' is about as large as the entire screen, but compared to Starfall, where it is based on the character's screen itself, here it is based on the skill.
**The tracking range of the '''Big Pong''' is about as large as the entire screen, but compared to Starfall, where it is based on the character's screen itself, here it is based on the skill.
ElEditors
20,824

edits