Magnetic Guard: Difference between revisions

m
Removing double negative
m (Skill Cooldown Speed? Skill Cooldown Speed Increase? Skill Cooldown Acceleration Speed??? I'm begging KoG to have some consistency. Also reworded the last tip for grammar.)
m (Removing double negative)
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*The shared buff from '''Magnetic Guard''' has no range limit, and will even affect party members during the initial split of [[Elrianode City]].
*The shared buff from '''Magnetic Guard''' has no range limit, and will even affect party members during the initial split of [[Elrianode City]].
*With [[Sub Mech Revolution]], '''Magnetic Guard''' will deal damage to surrounding enemies.
*With [[Sub Mech Revolution]], '''Magnetic Guard''' will deal damage to surrounding enemies.
*Proper caution is required when casting this skill due to it not having neither {{se||Super Armor}} nor invincibility during the animation, making it easy to interrupt.
*Proper caution is required when casting this skill due to it having neither {{se||Super Armor}} nor invincibility during the animation, making it easy to interrupt.
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