Soul Ignition: Difference between revisions

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{{Languages|Soul Ignition}}
__NOTOC__{{Languages|Soul Ignition}}
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{| cellpadding="5"
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! rowspan=2 | Mode !! rowspan=2 | Soul Burning Flame (Magical) !! colspan=3 | {{se|011|Soul Ignition}} !! colspan=2 | {{se|183|High Heat||ed}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Soul Burning Flame (Magical) !! colspan=3 | {{se|011|Soul Ignition}} !! colspan=2 | {{se|183|High Heat||ed}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
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|-
! Additional Flame (Magical) !! Special Active Damage Increase !! Duration !! Fire Resistance Decrease !! Duration
! Additional Flame (Magical) !! Special Active Damage Increase {{stat|m}} !! Duration !! Fire Resistance Decrease !! Duration
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|-
| colspan="9" | '''Normal'''
| colspan="9" | '''Normal'''
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
{{Traits|Elesis|Soul Ignition|Light, Haste|mp=300|cd=22}}
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! colspan=2 | Light Soul Ignition !! colspan=2 | Haste Soul Ignition
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! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
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| {{SkillText|Light|80}} || 240 MP || {{SkillText|Haste|80}} || 19.2 Seconds
|}
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*The '''Additional Flame''' projectiles behave much like a smaller [[Blazing Wing]] and will home in on and pierce through nearby enemies, though they have very little traveling range.
*The '''Additional Flame''' projectiles behave much like a smaller [[Blazing Wing]] and will home in on and pierce through nearby enemies, though they have very little traveling range.
**Since the projectiles appear on every single command attack, fast commands like {{CDRU}}{{CViZ}}{{CDeConX}} are excellent at making full use of the skill's effect.
**Since the projectiles appear on every single command attack, fast commands like {{CDRU}}{{CViZ}}{{CDeConX}} are excellent at making full use of the skill's effect.
**[[Dodge and Slash]] will cause a projectile to appear on both of the dashes and the slash.
**Amusingly, if the projectile hits a target when it is fired by [[Red Lotus Sword]], the skill will act like it hit even on thin air and perform the pulling attack.
**Amusingly, if the projectile hits a target when it is fired by [[Red Lotus Sword]], the skill will act like it hit even on thin air and perform the pulling attack.
*The initial hitbox lingers for a very small time and moves centered on the player, making the effective range significantly more than it seems. This is especially effective if used in combination with [[Hyper Acceleration]] or other movement speed buffs.
*The initial hitbox lingers for a very small time and moves centered on the player, making the effective range significantly more than it seems. This is especially effective if used in combination with [[Hyper Acceleration]] or other movement speed buffs.
*[[Roll and Dodge]] and [[Stoic - Strong]] will not produce a projectile when they are used.
*The buff is multiplicative.
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