El Crystal Spectrum: Difference between revisions
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- style="border-style: solid; border-width: 0px;" | |- style="border-style: solid; border-width: 0px;" | ||
| [[Image:SpectroElCrystal.png]] | | [[Image:SpectroElCrystal.png]] | ||
| '''[Active]''' Allows Eve to use various force fields in conjunction with combos and skills. Size/MP regeneration/knock-down rate of projectiles will change according to the selected "Mode". | |||
|} | |} | ||
<br> | |||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
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| [[Eve]] || Lv. 20 || 20 || 2 | | [[Eve]] || Lv. 20 || 20 || 2 | ||
|} | |} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
<tabber> | |||
Amplify Mode= | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- style="border-style: solid; border-width: 0px;" | |- style="border-style: solid; border-width: 0px;" | ||
| [[Image:SpectroElCrystal01.png]] | | [[Image:SpectroElCrystal01.png]] | ||
| '''[Active]''' Upon using El Crystal Spectrum, its icon in your skill setup will change to Amplify Mode. Whilst this is active, all [[El Crystal Spectrum]]-affected combos will generate a force field which causes the beams and electron balls to increase in size and damage. | |||
|} | |} | ||
=== | === Mode Infomation === | ||
{| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style=" | |- style="background:#FF93AE;" | ||
! Skill | ! Skill Level !! Required Level !! Beam Size !! Electron <br>Ball Size !! Beam/Electron <br>Ball Damage !! Duration !! MP Usage !! Cooldown | ||
! Required | |||
! Beam Size | |||
! Electron <br>Ball Size | |||
! Beam/Electron <br>Ball Damage | |||
! Duration | |||
! MP | |||
! Cooldown | |||
|- | |- | ||
| align="left" | 1 || rowspan="3" | 20 || rowspan="25" | + -% || rowspan="25" | + -% || rowspan="25" | + -% || 15 Seconds || rowspan="25" | 20 MP || rowspan="25" | 30 Seconds | |||
| align="left" | 20 | |||
| | |||
|- | |- | ||
| align="left" | 2 || 15.7 Seconds | |||
| align="left" | | |||
| | |||
|- | |- | ||
| align="left" | 3 || 6.4 Seconds | |||
| align="left" | | |||
| | |||
|- | |- | ||
| align="left" | 4 || 21 || 17.1 Seconds | |||
| align="left" | | |||
| | |||
|- | |- | ||
| align="left" | 5 || 23 || 17.8 Seconds | |||
| align="left" | | |||
| | |||
|- | |- | ||
| align="left" | 6 || 25 || 18.5 Seconds | |||
| align="left" | | |||
| | |||
|- | |- | ||
| align="left" | 7 || 27 || 19.6 Seconds | |||
| align="left" | | |||
| | |||
|- | |- | ||
| align="left" | 8 || 29 || 19.9 Seconds | |||
| align="left" | | |||
| | |||
|- | |- | ||
| align="left" | 9 || 31 || 20.6 Seconds | |||
| align="left" | | |||
| | |||
|- | |- | ||
| align="left" | 10 || 33 || 21.3 Seconds | |||
| align="left" | | |||
| | |||
|- | |- | ||
| align="left" | 11 || 35 || 22 Seconds | |||
| align="left" | | |||
| | |||
|- | |- | ||
| align="left" | 12 || 37 || 22.7 Seconds | |||
| align="left" | | |||
| | |||
|- | |- | ||
| align="left" | 13 || 39 || 23.4 Seconds | |||
| align="left" | | |||
| | |||
|- | |- | ||
| align="left" | 14 || 41 || 24.1 Seconds | |||
| align="left" | | |||
| | |||
|- | |- | ||
| align="left" | 15 || 43 || 24.8 Seconds | |||
| align="left" | | |||
| | |||
|- | |- | ||
| align="left" | 16 || 45 || 25.5 Seconds | |||
| align="left" | | |||
| | |||
|- | |- | ||
| align="left" | 17 || 47 || 26.2 Seconds | |||
| align="left" | | |||
| | |||
|- | |- | ||
| align="left" | 18 || 49 || 26.9 Seconds | |||
| align="left" | | |||
| | |||
|- | |- | ||
| align="left" | 19 || 51 || 27.6 Seconds | |||
| align="left" | | |||
| | |||
|- | |- | ||
| align="left" | 20 (M) || 53 || 28.3 Seconds | |||
| align="left" | | |||
| | |||
|- | |- | ||
| align="left" | 21 || rowspan="5" | -* || 29 Seconds | |||
| align="left" rowspan= | |||
| | |||
|- | |- | ||
| align="left" | 22 || 29.7 Seconds | |||
| align=" | |||
|- | |- | ||
| align="left" | 23 || 30.4 Seconds | |||
| align=" | |||
|- | |- | ||
| | | align="left" | 24 || 31.1 Seconds | ||
| align=" | |- | ||
| align="left" | 25 || 31.8 Seconds | |||
|} | |} | ||
*Please note that you can only achieve these levels through equipments, accessories and titles. | |||
|-| | |||
Spectrum Mode= | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- style="border-style: solid; border-width: 0px;" | |- style="border-style: solid; border-width: 0px;" | ||
| [[Image:SpectroElCrystal02.png]] | | [[Image:SpectroElCrystal02.png]] | ||
| '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will multiply the beams and electrons, at the expense of decreasing beam/ball size and damage. | |||
|} | |} | ||
=== === | === Mode Information === | ||
{| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- | |- style="background:#FF93AE;" | ||
! Mode Requirement | |||
|- | |- | ||
| [[Image:SpectrumDynamics.png]] [[Spectrum Dynamics]] | | [[Image:SpectrumDynamics.png]] [[Spectrum Dynamics]] | ||
|} | |} | ||
|-| | |||
Induction Mode= | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- style="border-style: solid; border-width: 0px;" | |- style="border-style: solid; border-width: 0px;" | ||
| [[Image:InductionMode.png]] | | [[Image:InductionMode.png]] | ||
| '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will give the projectile a homing property, at the expense of almost half the damage and a decrease in MP regeneration. Projectiles will have increased range. After going through the force field, Projectiles will become smaller and faster, Beams will be broken up into several smaller beam-like projectiles (the bigger the beam, the more it breaks into), and only Beams/Electrons gain piercing property.(meaning Beams/Electrons can hit twice). Penetration Electrons will not have any damage reduction but only hit once. | |||
When targets are not within homing range, the lasers will scatter out randomly. | When targets are not within homing range, the lasers will scatter out randomly. | ||
|} | |} | ||
=== === | === Mode Information === | ||
{| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- | |- style="background:#FF93AE;" | ||
! Mode Requirement | |||
|- | |- | ||
| [[Image:HOR.png]] [[Hyper Optical Research]] | | [[Image:HOR.png]] [[Hyper Optical Research]] | ||
|} | |} | ||
|-| | |||
Fusion Mode= | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- style="border-style: solid; border-width: 0px;" | |- style="border-style: solid; border-width: 0px;" | ||
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| colspan="2" | '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will combine all the Modes, at the expense of a decrease in damage. The range of projectiles will be increased and will have the homing ability attached. Like "Induction Mode", Beams/Electrons will gain piercing property (meaning Beams/Electrons can hit twice) and Penetration Electrons will only hit once. It also increases the air dash limit. | | colspan="2" | '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will combine all the Modes, at the expense of a decrease in damage. The range of projectiles will be increased and will have the homing ability attached. Like "Induction Mode", Beams/Electrons will gain piercing property (meaning Beams/Electrons can hit twice) and Penetration Electrons will only hit once. It also increases the air dash limit. | ||
|} | |} | ||
=== === | === Mode Information === | ||
{| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- | |- style="background:#FF93AE;" | ||
! Mode Requirement | |||
|- | |- | ||
| [[Image:BSSActive2.png]] [[Energetic Heart]] | | [[Image:BSSActive2.png]] [[Energetic Heart]] | ||
|} | |} | ||
< | </tabber> | ||
<br> | <br> | ||
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'''Description:''' Duration increased by 3 seconds. MP Consumed decrease by 10. | '''Description:''' Duration increased by 3 seconds. MP Consumed decrease by 10. | ||
<br> | <br> | ||
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*When you use a laser or Electron Ball while in either Amplify or Spectrum mode, it's best to use it at a distance so that the effects of the El Crystal Spectrum can affect the opponent. | *When you use a laser or Electron Ball while in either Amplify or Spectrum mode, it's best to use it at a distance so that the effects of the El Crystal Spectrum can affect the opponent. | ||
*Even if the skill is interrupted, although the activation animation won't appear, the effects will still take place and skills/combos will be properly modified according to whatever mode was chosen prior to being interrupted. | *Even if the skill is interrupted, although the activation animation won't appear, the effects will still take place and skills/combos will be properly modified according to whatever mode was chosen prior to being interrupted. | ||
<br> | |||
== Trivia == | == Trivia == | ||
*In NA, '''Induction Mode''' is renamed to '''Reactive Mode'''. | *In NA, '''Induction Mode''' is renamed to '''Reactive Mode'''. | ||
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|-| | |-| | ||
NA= | NA= | ||
{{ | {{EvSkills}} | ||
|-| | |-| | ||
KR= | KR= |