El Crystal Spectrum: Difference between revisions

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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|- style="border-style: solid; border-width: 0px;"
|- style="border-style: solid; border-width: 0px;"
| [[Image:SpectroElCrystal.png]] <br />
| [[Image:SpectroElCrystal.png]]
| colspan="2" | '''[Active]''' Allows Eve to use various force fields in conjunction with combos and skills. Size/MP regeneration/knock-down rate of projectiles will change according to the selected "Mode".
| '''[Active]''' Allows Eve to use various force fields in conjunction with combos and skills. Size/MP regeneration/knock-down rate of projectiles will change according to the selected "Mode".
|}
|}
<br>


<br>
== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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| [[Eve]] || Lv. 20 || 20              || 2                 
| [[Eve]] || Lv. 20 || 20              || 2                 
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
= Amplify Mode =
<tabber>
 
Amplify Mode=
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|- style="border-style: solid; border-width: 0px;"
|- style="border-style: solid; border-width: 0px;"
| [[Image:SpectroElCrystal01.png]] <br />
| [[Image:SpectroElCrystal01.png]]
| colspan="2" | '''[Active]''' Upon using El Crystal Spectrum, its icon in your skill setup will change to Amplify Mode. Whilst this is active, all [[El Crystal Spectrum]]-affected combos will generate a force field which causes the beams and electron balls to increase in size and damage.  
| '''[Active]''' Upon using El Crystal Spectrum, its icon in your skill setup will change to Amplify Mode. Whilst this is active, all [[El Crystal Spectrum]]-affected combos will generate a force field which causes the beams and electron balls to increase in size and damage.  
|}
|}
===   ===
=== Mode Infomation ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="border-style: solid; border-width: 1px; background-color:#FF93AE;"
|- style="background:#FF93AE;"
! Skill<br>Level
! Skill Level !! Required Level !! Beam Size !! Electron <br>Ball Size !! Beam/Electron <br>Ball Damage !! Duration !! MP Usage !! Cooldown
! Required<br>Level  
! Beam Size
! Electron <br>Ball Size
! Beam/Electron <br>Ball Damage
! Duration
! MP Cost
! Cooldown
|- align="center"
| align="left" | 1
| align="left" | 20
| rowspan="25" | + -%
| rowspan="25" | + -%
| rowspan="25" | + -%
| 15 Seconds
| rowspan="25" | 20 MP
| rowspan="25" | 30 Seconds
|-
|-
| 2
| align="left" | 1 || rowspan="3" | 20 || rowspan="25" | + -% || rowspan="25" | + -% || rowspan="25" | + -% || 15 Seconds || rowspan="25" | 20 MP || rowspan="25" | 30 Seconds
| align="left" | 20
| align="center" | 15.7 Seconds
|-
|-
| 3
| align="left" | 2 || 15.7 Seconds
| align="left" | 20
| align="center" | 16.4 Seconds
|-
|-
| 4
| align="left" | 3 || 6.4 Seconds
| align="left" | 21
| align="center" | 17.1 Seconds
|-
|-
| 5
| align="left" | 4 || 21 || 17.1 Seconds
| align="left" | 23
| align="center" | 17.8 Seconds
|-
|-
| 6
| align="left" | 5 || 23 || 17.8 Seconds
| align="left" | 25
| align="center" | 18.5 Seconds
|-
|-
| 7
| align="left" | 6 || 25 || 18.5 Seconds
| align="left" | 27
| align="center" | 19.6 Seconds
|-
|-
| 8
| align="left" | 7 || 27 || 19.6 Seconds
| align="left" | 29
| align="center" | 19.9 Seconds
|-
|-
| 9
| align="left" | 8 || 29 || 19.9 Seconds
| align="left" | 31
| align="center" | 20.6 Seconds
|-
|-
| 10
| align="left" | 9 || 31 || 20.6 Seconds
| align="left" | 33
| align="center" | 21.3 Seconds
|-
|-
| 11
| align="left" | 10 || 33 || 21.3 Seconds
| align="left" | 35
| align="center" | 22 Seconds
|-
|-
| 12
| align="left" | 11 || 35 || 22 Seconds
| align="left" | 37
| align="center" | 22.7 Seconds
|-
|-
| 13
| align="left" | 12 || 37 || 22.7 Seconds
| align="left" | 39
| align="center" | 23.4 Seconds
|-
|-
| 14
| align="left" | 13 || 39 || 23.4 Seconds
| align="left" | 41
| align="center" | 24.1 Seconds
|-
|-
| 15
| align="left" | 14 || 41 || 24.1 Seconds
| align="left" | 43
| align="center" | 24.8 Seconds
|-
|-
| 16
| align="left" | 15 || 43 || 24.8 Seconds
| align="left" | 45
| align="center" | 25.5 Seconds
|-
|-
| 17
| align="left" | 16 || 45 || 25.5 Seconds
| align="left" | 47
| align="center" | 26.2 Seconds
|-
|-
| 18
| align="left" | 17 || 47 || 26.2 Seconds
| align="left" | 49
| align="center" | 26.9 Seconds
|-
|-
| 19
| align="left" | 18 || 49 || 26.9 Seconds
| align="left" | 51
| align="center" | 27.6 Seconds
|-
|-
| 20 (M)
| align="left" | 19 || 51 || 27.6 Seconds
| align="left" | 53
| align="center" | 28.3 Seconds
|-
|-
| 21
| align="left" | 20 (M) || 53 || 28.3 Seconds
| align="left" | 55
| align="center" | 29 Seconds
|-
|-
| 22
| align="left" | 21 || rowspan="5" | -* || 29 Seconds
| align="left" rowspan=4 | -
| align="center" | 29.7 Seconds
|-
|-
| 23
| align="left" | 22 || 29.7 Seconds
| align="center" | 30.4 Seconds
|-
|-
| 24
| align="left" | 23 || 30.4 Seconds
| align="center" | 31.1 Seconds
|-
|-
| 25
| align="left" | 24 || 31.1 Seconds
| align="center" | 31.8 Seconds
|-
| align="left" | 25 || 31.8 Seconds
|}
|}
 
*Please note that you can only achieve these levels through equipments, accessories and titles.
= Spectrum Mode =
|-|
 
Spectrum Mode=
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|- style="border-style: solid; border-width: 0px;"
|- style="border-style: solid; border-width: 0px;"
| [[Image:SpectroElCrystal02.png]] <br />
| [[Image:SpectroElCrystal02.png]]
| colspan="2" | '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will multiply the beams and electrons, at the expense of decreasing beam/ball size and damage.  
| '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will multiply the beams and electrons, at the expense of decreasing beam/ball size and damage.  
|}
|}
=== ===
=== Mode Information ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:#FF93AE;"
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Mode Requirement'''
! Mode Requirement
|-
|-
| [[Image:SpectrumDynamics.png]] [[Spectrum Dynamics]]
| [[Image:SpectrumDynamics.png]] [[Spectrum Dynamics]]
|}
|}
= Induction Mode =
|-|
Induction Mode=
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|- style="border-style: solid; border-width: 0px;"
|- style="border-style: solid; border-width: 0px;"
| [[Image:InductionMode.png]]
| [[Image:InductionMode.png]]
| colspan="2" | '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will give the projectile a homing property, at the expense of almost half the damage and a decrease in MP regeneration. Projectiles will have increased range. After going through the force field, Projectiles will become smaller and faster, Beams will be broken up into several smaller beam-like projectiles (the bigger the beam, the more it breaks into), and only Beams/Electrons gain piercing property.(meaning Beams/Electrons can hit twice). Penetration Electrons will not have any damage reduction but only hit once.
| '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will give the projectile a homing property, at the expense of almost half the damage and a decrease in MP regeneration. Projectiles will have increased range. After going through the force field, Projectiles will become smaller and faster, Beams will be broken up into several smaller beam-like projectiles (the bigger the beam, the more it breaks into), and only Beams/Electrons gain piercing property.(meaning Beams/Electrons can hit twice). Penetration Electrons will not have any damage reduction but only hit once.
When targets are not within homing range, the lasers will scatter out randomly.  
When targets are not within homing range, the lasers will scatter out randomly.  
|}
|}
=== ===
=== Mode Information ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:#FF93AE;"
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Mode Requirement'''
! Mode Requirement
|-
|-
| [[Image:HOR.png]] [[Hyper Optical Research]]
| [[Image:HOR.png]] [[Hyper Optical Research]]
|}
|}
= Fusion Mode =
|-|
Fusion Mode=
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|- style="border-style: solid; border-width: 0px;"
|- style="border-style: solid; border-width: 0px;"
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| colspan="2" | '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will combine all the Modes, at the expense of a decrease in damage. The range of projectiles will be increased and will have the homing ability attached. Like "Induction Mode", Beams/Electrons will gain piercing property (meaning Beams/Electrons can hit twice) and Penetration Electrons will only hit once. It also increases the air dash limit.  
| colspan="2" | '''[Active]''' In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will combine all the Modes, at the expense of a decrease in damage. The range of projectiles will be increased and will have the homing ability attached. Like "Induction Mode", Beams/Electrons will gain piercing property (meaning Beams/Electrons can hit twice) and Penetration Electrons will only hit once. It also increases the air dash limit.  
|}
|}
=== ===
=== Mode Information ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:#FF93AE;"
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Mode Requirement'''
! Mode Requirement
|-
|-
| [[Image:BSSActive2.png]] [[Energetic Heart]]
| [[Image:BSSActive2.png]] [[Energetic Heart]]
|}
|}
<headertabs/>
</tabber>
<br>
<br>


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'''Description:''' Duration increased by 3 seconds. MP Consumed decrease by 10.  
'''Description:''' Duration increased by 3 seconds. MP Consumed decrease by 10.  
<br>
<br>


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*When you use a laser or Electron Ball while in either Amplify or Spectrum mode, it's best to use it at a distance so that the effects of the El Crystal Spectrum can affect the opponent.
*When you use a laser or Electron Ball while in either Amplify or Spectrum mode, it's best to use it at a distance so that the effects of the El Crystal Spectrum can affect the opponent.
*Even if the skill is interrupted, although the activation animation won't appear, the effects will still take place and skills/combos will be properly modified according to whatever mode was chosen prior to being interrupted.
*Even if the skill is interrupted, although the activation animation won't appear, the effects will still take place and skills/combos will be properly modified according to whatever mode was chosen prior to being interrupted.
<br>


<br>
== Trivia ==
== Trivia ==
*In NA, '''Induction Mode''' is renamed to '''Reactive Mode'''.
*In NA, '''Induction Mode''' is renamed to '''Reactive Mode'''.
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NA=
NA=
{{CLSkills}}
{{EvSkills}}
|-|
|-|
KR=
KR=
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