Statistics: Difference between revisions

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{{Stat|M}}
{{Stat|M}}
Such stats most commonly come from buffs. They are not affected by normalization and will ignore stat limits. These apply to your final stat and multiply it by the value. In most cases, the difference between damage with such effect and without equals the effect's value. The only exception is Critical Damage, where multiplicative effects apply to the 150% base before additive increases are added. Multiplicative effects do not show in the statistics window, but may affect your Combat Power if they come from gear.
Such stats most commonly come from buffs. They are not affected by normalization and will ignore stat limits. These apply to your final stat and multiply it by the value. In most cases, the difference between damage with such effect and without equals the effect's value. The only exception is Critical Damage, where multiplicative effects apply to the 150% base before additive increases are added. Multiplicative effects do not show in the statistics window, but may affect your Combat Power if they come from gear.
=== Other interactions ===
The product of '''All Damage''' stat increases (not to be confused with '''Physical/Magical Attack''') contribute to the same multiplier as the product of '''Received Damage'''.
For example, [[Awakening Mode]] and [[Giga Drive - Limiter]] '''All Damage Increase''' will multiply each other, as well as [[Fire Lotus]] and {{Mod|Dragon Stance 3: Eight Trigram Palm}} '''Damage Received Increase''', but when combining both of these, their products will be added.


=== Skill Damage ===
=== Skill Damage ===