Unfamiliar Dawn: Difference between revisions

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(→‎Tips and Details: The tip already mentions command attacks. Pet moves are considered Active Skill attacks.)
Tag: Manual revert
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| [[Image:LiberatorPassive1.png]]
| [[File:LiberatorPassive1.png]]
| {{SkillType|P}} Silver full moon. When calm smile faded away from the memory, the night that shined with moonlight and the dawn you've greeted together were gone.<br>A storming darkness now became a cradle of shadow, and the fading moonlight finally feels clear.<br>The approaching dawn that chases away the darkness was no longer a subject of fear.
| {{SkillType|P}} Silver full moon. When the calm smile faded away from the memory, the night that shined with moonlight and the dawn you've greeted together were gone.<br>A storming darkness now became a cradle of shadow, and the fading moonlight finally feels clear.<br>The approaching dawn that chases away the darkness was no longer a subject of fear.


All command attacks have a chance to leave a Dark Mark, and you can obtain Obsidian upon awakening.<br>Upon gaining 3 Dark Mark stacks, consume 2 stacks to deal Shadow Wound to the target and give [[Status Effects/Bleed|Bleeding]] effect.<br>When Shadow Wound is activated during awakening, additional Received Damage Increase debuff effect will be applied.
All command attacks have a chance to leave a {{se|614|Dark Mark||ed}}, and you can obtain [[Second Breath|Obsidian]] upon awakening.<br>Upon gaining 3 {{se|614|Dark Mark||ed}} stacks, consume 2 stacks to deal Shadow Wound to the target and give {{se||Bleed|Bleeding}} effect.<br>When Shadow Wound is activated during awakening, additional Received Damage Increase debuff effect will be applied.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah"
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! rowspan=4 | Skill Level !! rowspan=4 | Level Required !! rowspan=4 | [[Second Breath|Obsidian Point]] Gain<br>(On awakening) !! colspan=7 | {{se|614|Dark Mark||ed}} Enhancement
! rowspan=4 | Skill Level !! rowspan=4 | Level Required !! rowspan=4 | [[Second Breath|Obsidian Point]] Gain<br>(Upon Awakening) !! colspan=7 | {{se|614|Dark Mark||ed}} Enhancement
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! rowspan=3 | Stack Chance<br>(On hit with commands) !! colspan=6 | Shadow Wound<br>(On reaching 3 stacks)
! rowspan=3 | Stack Chance<br>(On hit with commands) !! colspan=6 | Shadow Wound<br>(Upon reaching 3 stacks)
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! rowspan=2 | Damage (Physical) !! rowspan=2 | Dark Mark Stack Count !! colspan=2 | {{se||Bleed}} !! colspan=2 | When triggered in awakening
! rowspan=2 | Damage (Physical) !! rowspan=2 | {{se|614|Dark Mark||ed}} Consumption !! colspan=2 | {{se||Bleed}} !! colspan=2 | When Triggered in Awakening
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! Damage Per Second (Average Attack Power) !! Duration !! Enemy Damage Taken Increase !! Duration
! Damage Per Second (Average Attack Power) !! Duration !! Received Damage Increase {{Stat|M|RD}} !! Duration
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| colspan="10" | {{PvE}}
| colspan="10" | {{PvE}}
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| align="left" | 1 || 99 || +1 || 50% || 1519% || -2 || 30% / 66% / 102% || 5 Seconds || 20% || 5 Seconds
| align="left" | 1 || 99 || 1 || 50% || 1519% || 2 || 30% / 66% / 102% || 5 Seconds || 20% || 5 Seconds
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| colspan="10" | {{PvP}}
| colspan="10" | {{PvP}}
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| align="left" | 1 || 99 || +1 || 50% || 151% || -2 || 30% / 66% / 102% || 5 Seconds || 10% || 5 Seconds
| align="left" | 1 || 99 || 1 || 50% || 151% || 2 || 30% / 66% / 102% || 5 Seconds || 10% || 5 Seconds
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== Tips and Details ==
== Tips and Details ==
*This passives allows all commands to trigger the '''Dark Mark''' at a chance instead of only a select few. Commands that already applied a mark will continue to do so guaranteed, and are as a result, the best ones to use when trying to trigger '''Shadow Wound'''.
*This passives allows all commands to apply {{se|614|Dark Mark||ed}} at a chance instead of only a select few. Commands that already applied a mark will continue to do so guaranteed, and are as a result, the best ones to use when trying to trigger '''Shadow Wound'''.
*Due to 2 stacks being consumed to trigger '''Shadow Wound''', the final {{CDMX}} in {{CX}}{{CX}}{{CX}}{{CDMX}} can no longer gain the full damage increase bonus from detonating 3 stacks. The same hit also remains unable to stack a mark.
*Due to 2 stacks being consumed to trigger '''Shadow Wound''', the final {{CDMX}} in {{CX}}{{CX}}{{CX}}{{CDMX}} can no longer gain the full damage increase bonus from detonating 3 stacks. The same hit also remains unable to stack a mark.
*Multi-hit commands such as {{CDR}}{{CX}}{{CX}}'s final {{CX}} and {{CZ}}{{CX}}{{CX}}'s second {{CX}} will consider the 50% chance to apply a '''Dark Mark''' per use rather than per hit. As such, when they apply a mark, they will do so on every hit, allowing them to quickly trigger multiple instances of '''Shadow Wound''' in succession.
*Multi-hit commands such as {{CDR}}{{CX}}{{CX}}'s final {{CX}} and {{CZ}}{{CX}}{{CX}}'s second {{CX}} will consider the 50% chance to apply a {{se|614|Dark Mark||ed}} per use rather than per hit. As such, when they apply a mark, they will do so on every hit, allowing them to quickly trigger multiple instances of '''Shadow Wound''' in succession.
*'''Enemy Damage Received Increase''' is additive to the All Damage multiplier.
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