Moving Shot: Difference between revisions

576 bytes removed ,  11 August 2023
Changed Total Damage to use template...! explodes
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(Changed Total Damage to use template...! explodes)
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| <font color="FFCC00">'''Elusive Motion'''</font>
| {{color|#FFCC00|Elusive Motion|b=1}}
*Hold the skill key to consume 5 MP and fire additional shots. (Max of 30 shots)
*Hold the skill key to consume 5 MP and fire additional shots. (Max of 30 shots)
*For each additional shot, Movement Speed is increased by 1% for 10 seconds.
*For each additional shot, Movement Speed is increased by 1% for 10 seconds.
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| colspan=11 | '''Normal'''
| colspan=11 | '''Normal'''
|-
|-
| {{PvE}} || 653% || 244% || rowspan=2 | 1% || rowspan=2 | 30 || rowspan=2 | 10 Seconds || rowspan=2 | 7 || rowspan=2 | 0 ~ 30 || rowspan=2 | 100 MP || rowspan=2 | 0~150 MP || rowspan=2 | 20 Seconds
| {{PvE}} || 653% || 244% || rowspan=2 | 1% || rowspan=2 | 30 || rowspan=2 | 10 Seconds || rowspan=2 | 7 || rowspan=2 | 0~30 || rowspan=2 | 100 MP || rowspan=2 | 0~150 MP || rowspan=2 | 20 Seconds
|-
|-
| {{PvP}} || 152% || 57%
| {{PvP}} || 152% || 57%
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| colspan=11 | '''[Enhanced]'''
| colspan=11 | '''[Enhanced]'''
|-
|-
| {{PvE}} || 653% || 244% || rowspan=2 | 2% || rowspan=2 | 30 || rowspan=2 | 10 Seconds || rowspan=2 | 7 || rowspan=2 | 0 ~ 30 || rowspan=2 | 100 MP || rowspan=2 | 0~150 MP || rowspan=2 | 20 Seconds
| {{PvE}} || 653% || 244% || rowspan=2 | 2% || rowspan=2 | 30 || rowspan=2 | 10 Seconds || rowspan=2 | 7 || rowspan=2 | 0~30 || rowspan=2 | 100 MP || rowspan=2 | 0~150 MP || rowspan=2 | 20 Seconds
|-
|-
| {{PvP}} || 152% || 57%
| {{PvP}} || 152% || 57%
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== Total Damage ==
== Total Damage ==
{{Damage
|dmg=653, 244
|pvp_dmg=152, 57
|hits=7, 0
|range_max=2.6014, 2.60714
|heavy=true
|passive1=ECP System
}}
{{Damage
|dmg=653, 244, 220
|pvp_dmg=152, 57, 51
|hits=7, 0, 7
|range_max=3.27786, 3.28008
|heavy=true
|passive1=ECP System
|prefix=chainpowder
}}
<div class="long-table">
<div class="long-table">
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
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|-  
|-  
| {{PvE}}  
| {{PvE}}  
| {{formatnum:{{#expr: 653*7}}}}~{{formatnum:{{#expr: 653*7 + 244*30}}}}% || {{formatnum:{{#expr: (653*7)*1.44}}}}~{{formatnum:{{#expr: (653*7 + 244*30)*1.44}}}}%
| {{#var: range_total_damage}} || {{#var: range_total_damage_heavy}} || {{#var: range_total_damage_passive1}} || {{#var: range_total_damage_heavy_passive1}}
| {{formatnum:{{#expr: (653*7)*1.2 round2}}}}~{{formatnum:{{#expr: (653*7 + 244*30)*1.2 round2}}}}% || {{formatnum:{{#expr: (653*7)*1.44*1.2 round2}}}}~{{formatnum:{{#expr: (653*7 + 244*30)*1.44*1.2 round2}}}}%
| {{#var: chainpowder_range_total_damage}} || {{#var: chainpowder_range_total_damage_heavy}} || {{#var: chainpowder_range_total_damage_passive1}} || {{#var: chainpowder_range_total_damage_heavy_passive1}}
| {{formatnum:{{#expr: 653*7 + 220*7}}}}~{{formatnum:{{#expr: 653*7 + 244*30 + 220*37}}}}% || {{formatnum:{{#expr: (653*7 + 220*7)*1.44}}}}~{{formatnum:{{#expr: (653*7 + 244*30 + 220*37)*1.44}}}}%
| {{formatnum:{{#expr: (653*7 + 220*7)*1.2 round2}}}}~{{formatnum:{{#expr: (653*7 + 244*30 + 220*37)*1.2 round2}}}}% || {{formatnum:{{#expr: (653*7 + 220*7)*1.44*1.2 round2}}}}~{{formatnum:{{#expr: (653*7 + 244*30 + 220*37)*1.44*1.2 round2}}}}%
|-  
|-  
| {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: 152*7}}}}~{{formatnum:{{#expr: 152*7 + 57*30}}}}%|| {{formatnum:{{#expr: (152*7)*1.44}}}}~{{formatnum:{{#expr: (152*7 + 57*30)*1.44}}}}%
| {{#var: range_total_damage_pvp}} || {{#var: range_total_damage_heavy_pvp}} || {{#var: range_total_damage_passive1_pvp}} || {{#var: range_total_damage_heavy_passive1_pvp}}
| {{formatnum:{{#expr: (152*7)*1.2 round2}}}}~{{formatnum:{{#expr: (152*7 + 57*30)*1.2 round2}}}}% || {{formatnum:{{#expr: (152*7)*1.44*1.2 round2}}}}~{{formatnum:{{#expr: (152*7 + 57*30)*1.44*1.2 round2}}}}%
| {{#var: chainpowder_range_total_damage_pvp}} || {{#var: chainpowder_range_total_damage_heavy_pvp}} || {{#var: chainpowder_range_total_damage_passive1_pvp}} || {{#var: chainpowder_range_total_damage_heavy_passive1_pvp}}
| {{formatnum:{{#expr: 152*7 + 51*7}}}}~{{formatnum:{{#expr: 152*7 + 57*30 + 51*37}}}}%|| {{formatnum:{{#expr: (152*7 + 51*7)*1.44}}}}~{{formatnum:{{#expr: (152*7 + 57*30 + 51*37)*1.44}}}}%
| {{formatnum:{{#expr: (152*7 + 51*7)*1.2 round2}}}}~{{formatnum:{{#expr: (152*7 + 57*30 + 51*37)*1.2 round2}}}}% || {{formatnum:{{#expr: (152*7 + 51*7)*1.44*1.2 round2}}}}~{{formatnum:{{#expr: (152*7 + 57*30 + 51*37)*1.44*1.2 round2}}}}%
|}
|}
</div>
</div>
*Depending on held duration.
*Damage ranges from 0~150 additional MP consumed.
<br>
<br>


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== Tips and Details ==
== Tips and Details ==
*If [[Chain Powder]] is active, '''Moving Shot''''s bullets will explode and deal 220% (51% in PvP) Physical Damage. These explosions will deal splash damage, allowing the skill to deal high damage on tightly grouped targets.
*If [[Chain Powder]] is active, '''Moving Shot''''s bullets will explode and deal an additional 220% (51% in PvP) Physical Damage. These explosions will deal splash damage, allowing the skill to deal high damage on tightly grouped targets.
*The bullets stop at the first target they hit, reducing this skill's overall efficiency while clearing, though multiple targets can still be hit if they are in the bullet's explosion range.
*The bullets stop at the first target they hit, reducing this skill's overall efficiency while clearing, though multiple targets can still be hit if they are in the bullet's explosion range.
*You cannot double jump while shooting.
*You cannot double jump while shooting.
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