Extreme Virtual: Difference between revisions

3,658 bytes removed ,  30 August 2023
Are columns better or one big table, I wonder...?
(Added KR 8/03 update; for what it's worth, I've changed the Total Damage to use the template)
(Are columns better or one big table, I wonder...?)
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== Skill Information ==
== Skill Information ==
<tabber>
\\NA=
<div class="long-table">
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
! rowspan=3 | Mode !! colspan=5 | Damage (Magical) !! colspan=7 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|-
! rowspan=2 | Virtual Beam !! rowspan=2 | Amplify Field - Beam Attack !! rowspan=2 | Spectrum Field - Multi-beam Attack !! rowspan=2 | Reactive Field - Multiple Electric Spears !! rowspan=2 | Fusion Field - Multiple Electric Spears !! rowspan=2 | Normal / Amplify !! colspan=2 | Spectrum !! colspan=2 | Reactive !! colspan=2 | Fusion
|-
! Hits Per Beam !! Beam Count !! Spear Count Per Field !! Field Count !! Spear Count Per Field !! Field Count
|-
| colspan=15 | '''Normal'''
|-
| {{PvE}} || 7634% || 8397% || 521% || 463% || 216% || rowspan=2 | 1 || rowspan=2 | 5 || rowspan=2 | 3 || rowspan=2 | 11 || rowspan=2 | 2 || rowspan=2 | 11 || rowspan=2 | 4 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
| {{PvP}} || 2755% || 3031% || 188% || 167% || 77%
|-
| colspan=15 | '''[Enhanced]'''
|-
| {{PvE}} || 7634% || 8397% || 521% || 463% || 216% || rowspan=2 | 1 || rowspan=2 | 5 || rowspan=2 | 3 || rowspan=2 | 11 || rowspan=2 | 2 || rowspan=2 | 11 || rowspan=2 | 4 || rowspan=2 | 300 MP || rowspan=2 | 18 Seconds
|-
| {{PvP}} || 2755% || 3031% || 188% || 167% || 77%
|}
</div>
\\KR (08/03/2023)=
<div class="long-table">
<div class="long-table">
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
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|}
|}
</div>
</div>
</tabber>
<br>
<br>


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== Total Damage ==
== Total Damage ==
{{Damage
{{Columns|
<div>
=== Normal===
{{Damage|true|Eve
|dmg=7634
|dmg=7634
|pvp_dmg=2755
|pvp_dmg=2755
|heavy=true
|heavy=true
|prefix=normal
}}
}}
</div>


{{Damage
<div>
|dmg=8397
===Amplify===
|pvp_dmg=3031
{{Damage|true|Eve
|awk_dmg=9161 <!--KR 8/03-->
|dmg=9161
|pvp_awk_dmg=3307 <!--KR 8/03-->
|pvp_dmg=3307
|heavy=true
|heavy=true
|prefix=amplify
}}
}}
</div>


{{Damage
<div>
|dmg=521
=== Spectrum ===
|pvp_dmg=188
{{Damage|true|Eve
|awk_dmg=573 <!--KR 8/03-->
|dmg=573
|awk_pvp_dmg=206 <!--KR 8/03-->
|pvp_dmg=206
|hits=15
|hits=15
|heavy=true
|heavy=true
|prefix=spectrum
}}
}}
</div>


{{Damage
<div>
===Reactive===
{{Damage|true|Eve
|dmg=463
|dmg=463
|pvp_dmg=167
|pvp_dmg=167
|hits=22
|hits=22
|heavy=true
|heavy=true
|prefix=reactive
}}
}}
</div>


{{Damage
<div>
===Fusion===
{{Damage|true|Eve
|dmg=216
|dmg=216
|pvp_dmg=77
|pvp_dmg=77
|hits=11*4
|hits=11*4
|heavy=true
|heavy=true
|prefix=fusion
}}
}}
 
</div>
<tabber>
}}
\\NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
! rowspan=2 | Mode !! colspan=5 | Base !! colspan=5 | Heavy
|-
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion !! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
|-
| {{PvE}}
| {{#var: normal_total_damage}} || {{#var: amplify_total_damage}} || {{#var: spectrum_total_damage}} || {{#var: reactive_total_damage}} || {{#var: fusion_total_damage}}
| {{#var: normal_total_damage_heavy}} || {{#var: amplify_total_damage_heavy}} || {{#var: spectrum_total_damage_heavy}} || {{#var: reactive_total_damage_heavy}} || {{#var: fusion_total_damage_heavy}}
|-
| {{PvP}}
| {{#var: normal_total_damage_pvp}} || {{#var: amplify_total_damage_pvp}} || {{#var: spectrum_total_damage_pvp}} || {{#var: reactive_total_damage_pvp}} || {{#var: fusion_total_damage_pvp}}
| {{#var: normal_total_damage_heavy_pvp}} || {{#var: amplify_total_damage_heavy_pvp}} || {{#var: spectrum_total_damage_heavy_pvp}} || {{#var: reactive_total_damage_heavy_pvp}} || {{#var: fusion_total_damage_heavy_pvp}}
|}
\\KR (08/03/2023)=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
! rowspan=2 | Mode !! colspan=5 | Base !! colspan=5 | Heavy
|-
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion !! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
|-
| {{PvE}}
| {{#var: normal_total_damage}} || {{#var: amplify_total_damage_awk}} || {{#var: spectrum_total_damage_awk}} || {{#var: reactive_total_damage}} || {{#var: fusion_total_damage}}
| {{#var: normal_total_damage_heavy}} || {{#var: amplify_total_damage_awk_heavy}} || {{#var: spectrum_total_damage_awk_heavy}} || {{#var: reactive_total_damage_heavy}} || {{#var: fusion_total_damage_heavy}}
|-
| {{PvP}}
| {{#var: normal_total_damage_pvp}} || {{#var: amplify_total_damage_awk_pvp}} || {{#var: spectrum_total_damage_awk_pvp}} || {{#var: reactive_total_damage_pvp}} || {{#var: fusion_total_damage_pvp}}
| {{#var: normal_total_damage_heavy_pvp}} || {{#var: amplify_total_damage_awk_heavy_pvp}} || {{#var: spectrum_total_damage_awk_heavy_pvp}} || {{#var: reactive_total_damage_heavy_pvp}} || {{#var: fusion_total_damage_heavy_pvp}}
|}
</tabber>
<br>
<br>


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==Tips and Details==
==Tips and Details==
*As with [[Giga Stream/ModA|[Mod] Giga Stream]], this skill forgoes the usual effects of Force Fields for its own changes based on them instead, retaining much of the usual benefits.
*As with {{mod|Giga Stream|1}}, this skill forgoes the usual effects of Force Fields for its own changes based on them instead, retaining much of the usual benefits.
**'''Spectrum''' mode additionally makes each beam hit multiple times instead of just once on top of splitting into 3, but each hit does far less than usual.
**'''Spectrum''' mode additionally makes each beam hit multiple times instead of just once on top of splitting into 3, but each hit does far less than usual.
**'''Fusion''' mode only doubles the beam count from '''Reactive''' instead of tripling it, and retains that mode's per beam hit count.  
**'''Fusion''' mode only doubles the beam count from '''Reactive''' instead of tripling it, and retains that mode's per beam hit count.  
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*'''Light''' trait changed to '''Heavy'''.
*'''Light''' trait changed to '''Heavy'''.
|-
|-
| 08/03/2023 || - || colspan=2 align="left" |
| 08/03/2023 || 08/30/2023 || colspan=2 align="left" |
*{{buff|'''Amplify Field - Virtual Beam''' damage increased.}}
*{{buff|'''Amplify Field - Virtual Beam''' damage increased.}}
*{{buff|'''Spectrum Field - Multiple Virtual Beams''' damage increased.}}
*{{buff|'''Spectrum Field - Multiple Virtual Beams''' damage increased.}}
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