Pandemonium: Difference between revisions
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m (I added the information regarding whether the debuff is additive or multiplicative. I have tested multiple times in the game it gives the same result everytime.) |
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__NOTOC__{{Languages|Pandemonium}} | __NOTOC__{{Languages|Pandemonium}} | ||
{{#ev:youtube|AE6ZME04kRE|400|right}} | |||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
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! rowspan="2" | Mode !! rowspan="2" | Shout | ! rowspan="2" | Mode !! rowspan="2" | Shout (Physical) !! colspan=2 | {{se|088|Fear||ed}} !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
|- | |- | ||
! Received Damage Increase | ! Received Damage Increase {{Stat|A|RD}} !! Duration | ||
|- | |- | ||
| colspan="7" | '''Normal''' | | colspan="7" | '''Normal''' | ||
|- | |- | ||
| {{PvE}} || 2772% || 20% | | {{PvE}} || 2772% || 20% || 8 Seconds || rowspan="2" | 200 MP || rowspan="2" | 12 seconds | ||
|- | |- | ||
| {{PvP}} || 501% || 10% | | {{PvP}} || 501% || 10% || 4 Seconds | ||
|- | |- | ||
| colspan="7" | '''[Enhanced]''' | | colspan="7" | '''[Enhanced]''' | ||
|- | |- | ||
| {{PvE}} || 3326% || 20% | | {{PvE}} || 3326% || 20% || 8 Seconds || rowspan="2" | 200 MP || rowspan="2" | 12 seconds | ||
|- | |- | ||
| {{PvP}} || 602% || 10% | | {{PvP}} || 602% || 10% || 4 Seconds | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Chung|Pandemonium|Killing Blow (1), Gigantic|duration=8|duration_pvp=4|duration1=150||130}} | ||
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<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{ | {{SkillTable | ||
| | |IPTrans5.png; Guardian Force Locked-Trans2; | ||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The damage from the Fear debuff will inflict splash damage. | *The damage from the {{se|088|Fear||ed}} debuff will inflict splash damage. | ||
*The damage of the additional hit is a multiplier on the percentage of the last attack the debuff target received. For example, if the target is hit with 1000% Physical Damage, they will receive additional 200% Damage. | *The damage of the additional hit is a multiplier on the percentage of the last attack the debuff target received. For example, if the target is hit with 1000% Physical Damage, they will receive an additional 200% Damage. | ||
*The damage of the additional hit is always shown as uncritical and its not affected by attacker's Critical Chance stats. | *The damage of the additional hit is always shown as uncritical and its not affected by attacker's Critical Chance stats. | ||
**However, it is affected by Critical Chance debuffs such as [[Swift Assassin]] or [[Eagle's Radar]], making the Additional Damage critical, while also scaling with Critical Damage stat, Critical Damage Increase buffs and Received Critical Damage Increase debuffs. | **However, it is affected by Critical Chance debuffs such as [[Swift Assassin]] or [[Eagle's Radar]], making the Additional Damage critical, while also scaling with Critical Damage stat, Critical Damage Increase buffs and Received Critical Damage Increase debuffs. | ||
*The damage of the additional hit is based on the character that triggers it. | *The damage of the additional hit is based on the character that triggers it. | ||
*Fear explosions ignore guard stance, bypassing shields, knockdown status, and things such as [[Velder's Hallucination|Joaquin's Shield]]. | *{{se|088|Fear||ed}} explosions ignore guard stance, bypassing shields, knockdown status, and things such as [[Velder's Hallucination|Joaquin's Shield]]. | ||
*Fear debuff can be overwritten by | *The {{se|088|Fear||ed}} debuff can be overwritten by {{mod|Burst Wolf|1}}'s {{se|088|Fear||ed}} debuff. | ||
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| 08/04/2022 || 08/31/2022 || colspan=2 align="left" | | | 08/04/2022 || 08/31/2022 || colspan=2 align="left" | | ||
*Additional Shout Damage changed to Enemy Received Damage Increase {{Stat| | *Additional Shout Damage changed to Enemy Received Damage Increase {{Stat|A|RD}}. | ||
|} | |} | ||
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