Extreme Cutter/ModA: Difference between revisions

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m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Eve
|Character=Eve
|Skill=Extreme Cutter
}}
}}
<div style="float: right;">{{#ev:youtube|6cDWWUIPaqw|400}}</div>
{{#ev:youtube|6cDWWUIPaqw|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
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! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Code: Ultimate]] || 99 || [[Camilla#Others|[Force] Extreme Cutter (A)]]
| [[Code: Ultimate]] || 99 || {{mr|Extreme Cutter}}
|}
|}
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{{Traits|Eve|Extreme Cutter|Gigantic, Light|mp=200}}
|-
! Gigantic Extreme Cutter !! colspan=2 | Light Extreme Cutter
|-
! rowspan=2 | Attribute Effect !! rowspan=2 | Attribute Effect !! Details
|-
! MP Usage
|-
| {{SkillText|Gigantic|120}} || {{SkillText|Light|80}} || 160 MP
|}
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== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{{Damage|true|Eve
|-
|dmg=2803, 514
! Mode !! Base
|pvp_dmg=958, 175
|-
|hits=1, 6
| {{PvE}}
}}
| {{formatnum:{{#expr: 2803 + 514*6}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: 958 + 175*6}}}}%
|}
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== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[File:CUPassive1.png]]
Enhanced Nasod Weapons.PNG; Enhance Nasod's Weapon;
| align="center" width="150" | [[Reinforced Nasod Weapons]]
CUPassive1.png; Reinforced Nasod Weapons;
|}
}}
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*The skill has an ellipsoid hitbox rather than a sphere like the original version. This means it has less vertical range and slightly less depth range, but gains a massive amount of horizontal range instead. The following ranges all include the effect of [[Reinforced Nasod Weapons]]:
*The skill has an ellipsoid hitbox rather than a sphere like the original version. This means it has less vertical range and slightly less depth range, but gains a massive amount of horizontal range instead. The following ranges all include the effect of [[Reinforced Nasod Weapons]]:
**Horizontally, it can reach well outside of the screen on both sides, roughly 1/4th of a screen at the center of the skill.  
**Horizontally, it can reach well outside of the screen on both sides, roughly 1/4th of a screen at the center of the skill.  
**Vertically, the skill can reach up to 2 platforms above and below you, making it capable of hitting most of the visible screen, though it can miss enemies at those heights near the edges of the skill due to the shape of the hitbox.
**Vertically, the skill can reach up to 2 platforms above and below '''Eve''', making it capable of hitting most of the visible screen, though it can miss enemies at those heights near the edges of the skill due to the shape of the hitbox.
**The z-axis range of the skill is shifted slightly further backwards than your own position, allowing it to hit enemies in the background much easier than enemies in the foreground, which it will often miss outside of the center of the skill where it extends the furthest outward.
**The z-axis range of the skill is shifted slightly further backwards than your own position, allowing it to hit enemies in the background much easier than enemies in the foreground, which it will often miss outside of the center of the skill where it extends the furthest outward.
**The skill's hitbox is very inconsistent however, and will often not follow the intended ellipsoid shape.
*Just like the original version, this skill's hits inflict a massive amount of hitstun, capable of freezing enemies in place and bypassing certain health thresholds.
*Just like the original version, this skill's hits inflict a massive amount of hitstun, capable of freezing enemies in place and bypassing certain health thresholds.
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==Updates==
==Updates==
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