Template:Damage/doc: Difference between revisions

no edit summary
No edit summary
Line 32: Line 32:
**Can behave in two different ways.
**Can behave in two different ways.
***By default, it's considered that only numbers are provided. This will work exactly as expected (damage value multiplied by min/max damage increase).
***By default, it's considered that only numbers are provided. This will work exactly as expected (damage value multiplied by min/max damage increase).
***With '''range_min_count''' or '''range_max_count''' specified. Value provided for this parameter is the damage increase per stage. This is intended for things like [[Sentimental Point System]], where the character increases their damage depending on points consumed. The value of this parameter needs to have 100% subtracted to work as intended (ex. 15%/1.15x damage increase per stage = the value should be 0.15).
***With '''range_min_count''' or '''range_max_count''' specified. Value provided for this parameter is the damage increase per stage. This is intended for things like [[Sentimental Point System]], where the character increases their damage depending on points consumed.
****The helping parameters specify how many available points should be used.
****The helping parameters specify how many available points should be used.
**This argument is separated to min/max due to some skills being able to recover points on cast, and then consume them immediately, making some of the damage buff unavoidable.
**This argument is separated to min/max due to some skills being able to recover points on cast, and then consume them immediately, making some of the damage buff unavoidable.