Fantasy Impromptu - 2nd Movement: Difference between revisions

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== Skill Information ==
== Skill Information ==
<tabber>
\\NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
|-
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| {{PvP}} || 196%
| {{PvP}} || 196%
|}
|}
\\KR (11/09/2023)=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
! Mode !! Furioso (Rampage)<br>(Magical) !! Damage Increase<br>(Per Combination Gauge) !! Max Hits !! MP Usage !! Cooldown
|-
| colspan=6 | '''Normal'''
|-
| {{PvE}} || 610% || 2% (Max: 20%) || rowspan=2 | 13 || rowspan=2 | 300 MP || rowspan=2 | 20 seconds
|-
| {{PvP}} || 164% || 1% (Max: 10%)
|-
| colspan=6 | '''[Enhanced]'''
|-
| {{PvE}} || 732% || 2% (Max: 20%) || rowspan=2 | 13 || rowspan=2 | 300 MP || rowspan=2 | 20 seconds
|-
| {{PvP}} || 196% || 1% (Max: 10%)
|}
</tabber>
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== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
<tabber>
\\NA=
{{Damage|true|LuCiel
{{Damage|true|LuCiel
|dmg=732
|dmg=732
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|passive1=Communication - Restoration
|passive1=Communication - Restoration
}}
}}
\\KR (11/09/2023)=
{{Damage|true|LuCiel
|dmg=732
|pvp_dmg=196
|hits=13
|hits_useful=25
|useful_penalty=0.8
|range_max=1.2
|range_max_count=10
|pvp_range_max=1.1
|empowered=true
|passive1=Communication - Restoration
}}
*Damage ranges from 0~10 Combination Gauge consumed.
</tabber>


=== Miscellaneous ===
=== Miscellaneous ===
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{{SkillTable
{{SkillTable
|
|
Royalguard7(New).png; Demonic Breath;
Royalguard2.png; Fantasy Impromptu - 1st Movement;
Royalguard2.png; Fantasy Impromptu - 1st Movement;
Royalguard8.png; Communication - Restoration;
Royalguard8.png; Communication - Restoration;
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== Tips and Details ==
== Tips and Details ==
*While decreasing the Combination Gauge cost by chaining from [[Fantasy Impromptu - 1st Movement]] may sound like a good thing, later passives actually makes this detrimental as you want to consume your entire gauge for their benefits.
<!--Delete after KR 11/09 patch.-->*While decreasing the Combination Gauge cost by chaining from [[Fantasy Impromptu - 1st Movement]] may sound like a good thing, later passives actually makes this detrimental as you want to consume your entire gauge for their benefits.
*The hit range of this skill is a circular dome around you. Enemies within the dome will be shot back and forth and pushed away on the last hit.
*The hit range of this skill is a circular dome around you. Enemies within the dome will be shot back and forth and pushed away on the last hit.
**Some targets, notably [[Transporting Tunnel: Contaminated Area|Alterasia Type-H]] and other players, will be quickly pushed out of the skill, especially with the '''Useful''' trait. It is advised to use it when they are near a wall, but far enough away so they won't simply get pushed the opposite way instead.
**Some targets, notably [[Transporting Tunnel: Contaminated Area|Alterasia Type-H]] and other players, will be quickly pushed out of the skill, especially with the '''Useful''' trait. It is advised to use it when they are near a wall, but far enough away so they won't simply get pushed the opposite way instead.
*If you are pushed away through certain enemy attacks, the skill will follow you while continuing to deal damage.
*If you are pushed away through certain enemy attacks, the skill will follow you while continuing to deal damage.
**However, if the skill is cancelled in any way, the visual attack may sometimes still occur and follow you around, though it will deal no damage.
**However, if the skill is cancelled in any way, the visual attack may sometimes still occur and follow your character around, though it will deal no damage.
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== Trivia ==
== Trivia ==
*[[Fantasy Impromptu - 1st Movement]] and the '''2nd Movement''' are "movements", a term typically used to refer to segments of symphonies.
*[[Fantasy Impromptu - 1st Movement]] and the '''2nd Movement''' are "movements", a term typically used to refer to segments of symphonies.
**The segments of these skills are also musical terms, such as "cantabile," a musical term indicating that a piece is to be played as if it were being sung.
**The segments of these skills are also musical terms. For example, "cantabile" is a musical term indicating that a piece is to be played as if it were being sung.
*Fantasy Impromptu ([[Wikipedia:en:Fantaisie-Impromptu|Fantaisie-Impromptu]]) is a piece written by Frédéric Chopin.
*Fantasy Impromptu ([[Wikipedia:en:Fantaisie-Impromptu|Fantaisie-Impromptu]]) is a piece written by Frédéric Chopin.
*Lu and Ciel are able to summon two of Ciel's cross-shaped blaster and sixteen rifles.
*'''Lu''' and '''Ciel''' are able to summon two of '''Ciel''''s cross-shaped blaster and sixteen rifles.
*This is the only purely Ciel-based Combination skill (discounting the '''Madness''' forms from [[Diangelion]]), focusing entirely on his gunblades and blaster with next to no aid from Lu.
*This is the only purely Ciel-based Combination skill (discounting the '''Madness''' forms from [[Diangelion]]), focusing entirely on his gunblades and blaster with next to no aid from '''Lu'''.
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*{{buff|Casting speed increased by 15%.}}
*{{buff|Casting speed increased by 15%.}}
*{{buff|Improved to be affected by Action Speed.}}
*{{buff|Improved to be affected by Action Speed.}}
|-
| 11/09/2023 || - || colspan=2 align="left" |
*{{nerf|MP Usage increased.}}
*{{nerf|'''Combination Gauge Usage Decrease when chained from [[Fantasy Impromptu - 1st Movement|1st Movement]]''' removed.}}
*{{buff|'''Damage Increase per Combination Gauge''' added.}}
|}
|}
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