Totentanz: Difference between revisions

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| <font color="5e65f3">'''Henir Release'''</font>
| {{color|#5e65f3|Henir Release|b=1}}
*When the skill is used during Henir (Awakening) state, awakening duration is increased by 1 second per hit enemy.
*When the skill is used during Henir (Awakening) state, awakening duration is increased by 1 second per hit enemy.
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{| class="colortable-Ain" style="border-collapse: collapse; text-align: center" cellpadding="5" border="1"
{| class="colortable-Ain" style="border-collapse: collapse; text-align: center" cellpadding="5" border="1"
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! rowspan="2" |Mode!! colspan="3" |Damage (Magical)!! colspan="3" |Max Hits
! rowspan="2" |Mode!! colspan="3" |Damage (Magical) !! rowspan="2" |Awakening Duration Increase<br>per Enemy Hit !! colspan="3" |Max Hits
! rowspan="2" |Awakening Duration Increase<br>per Enemy Hit
 
! rowspan="2" |MP Usage!! rowspan="2" |Cooldown
! rowspan="2" |MP Usage!! rowspan="2" |Cooldown
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| colspan=10 |'''Normal'''
| colspan=10 |'''Normal'''
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|{{PvE}}||662% ||167% ||324% || rowspan="2" |1 || rowspan="2" | 19 Per Side || rowspan="2" |6 Per Side  
|{{PvE}}||662% ||167% ||324% || rowspan="2" |1 Second || rowspan="2" |1 || rowspan="2" | 19 Per Side || rowspan="2" |6 Per Side || rowspan="2" |200 MP || rowspan="2" | 15 Seconds
| rowspan="2" |1 Second|| rowspan="2" |200 MP || rowspan="2" | 15 Seconds
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|{{PvP}} ||201% ||50% ||99%
|{{PvP}} ||201% ||50% ||99%
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| colspan=10 | '''Enhanced'''
| colspan=10 | '''[Enhanced]'''
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|{{PvE}}||662%||167%||324%|| rowspan="2" | 1|| rowspan="2" |19 Per Side|| rowspan="2" |6 Per Side
|{{PvE}}||662%||167%||324% || rowspan="2" |2 Seconds || rowspan="2" | 1|| rowspan="2" |19 Per Side|| rowspan="2" |6 Per Side || rowspan="2" |200 MP|| rowspan="2" |15 Seconds
| rowspan="2" |2 Seconds|| rowspan="2" |200 MP|| rowspan="2" |15 Seconds
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|{{PvP}}||201%|| 50%|| 99%
|{{PvP}}||201%|| 50%|| 99%
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== Tips and Details==  
== Tips and Details==  
*This skill has two separate hitboxes, one on the left and one on the right side of the attack.
*This skill has two separate hitboxes, one on the left and one on the right side of the attack.
**Enemies not in Super Armor will be sharply pulled into the center of one side of the skill, making it impossible to deal damage with multiple sides on them, unless they are wide enough to still reach past you to the other side.
**Enemies not in {{se||Super Armor||eb}} will be sharply pulled into the center of one side of the skill, making it impossible to deal damage with multiple sides on them, unless they are wide enough to still reach past '''Ain''' to the other side.
**On enemies in Super Armor, it is entirely possible to deal full damage by jumping directly above them, which will allow them to be hit by both sides.
**Against enemies in {{se||Super Armor||eb}}, it is entirely possible to deal full damage by jumping directly above them, which will allow them to be hit by both sides.
**Enemies that extend behind you in some fashion like [[Dragon Nest: Abyss|Ancient Bone Dragon]] or [[Debrian Laboratory|Debrian Nasod Carrier]] can be hit by both sides without any additional positioning required.
**Enemies that extend behind '''Ain''' in some fashion like [[Dragon Nest: Abyss|Ancient Bone Dragon]] or [[Debrian Laboratory|Debrian Nasod Carrier]] can be hit by both sides without any additional positioning required.
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*This skill's name is German for '''Dance of Death'''.
*This skill's name is German for '''Dance of Death'''.
*In Europe, Saltatio Mortis is Latin for '''Death Dance'''.
*In Europe, Saltatio Mortis is Latin for '''Death Dance'''.
*Regardless of which way he's facing, Ain will always turn his back toward the camera before looking back in the opposite direction.
*Regardless of which way he's facing when casting the skill, '''Ain''' will always turn his back toward the camera before looking back in the opposite direction.
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{{SkillNav - Apostasia}}
{{SkillNav - Apostasia}}
[[Category: Strength Skills]]
[[Category: Special Active Skills]]
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