Sharpshooter Syndrome: Difference between revisions
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[File:SI_POCALADBOLG.png]] | | [[File:SI_POCALADBOLG.png]] | ||
| '''[Special Active]''' Chung fires the Silver Shooter towards the sky to create a windblast that pulls enemies in and release a silver aura that affects all party members in the radius. | | '''[Special Active]''' Chung fires the Silver Shooter towards the sky to create a windblast that pulls enemies in and release a silver aura that affects all party members in the radius. | ||
|} | |} | ||
<br> | <br> | ||
== Requirements | == Requirements == | ||
{| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#99CCFF" | |||
! Class !! Master !! Level Required !! SP Cost per Level !! Alternative | |||
|- | |- | ||
| | | [[Deadly Chaser]] || Lv. 20 || 45 || 4 || [[Comet Crasher]] | ||
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|} | |} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:#99CCFF" | |||
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Damage (Magical) !! colspan="4" | Sharpshooter Syndrome Buff !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | |||
|- style="background:#99CCFF" | |||
! Critical Rate !! Accuracy !! Headshot Chance !! Duration | |||
|- | |- | ||
| align=" | | align="left" | 1 || rowspan="2" | 45 || 266% || colspan="2" | +10% || 15% || 20 seconds || rowspan="9" | 5 || rowspan="9" | 200 || rowspan="9" | 26 seconds | ||
|- | |- | ||
| align=" | | align="left" | 2 || 278% || colspan="2" | +12% || 17.5% || 22 seconds | ||
|- | |- | ||
| align=" | | align="left" | 3 || 48 || 290% || colspan="2" | +14% || 20% || 24 seconds | ||
|- | |- | ||
| align=" | | align="left" | 4 || 52 || 302% || colspan="2" | +16% || 22.5% || 26 seconds | ||
|- | |- | ||
| align=" | | align="left" | 5 || 56 || 314% || colspan="2" | +18% || 25% || 28 seconds | ||
|- | |- | ||
| align=" | | align="left" | 6 || 60 || 326% || colspan="2" | +20% || 27.5% || 30 seconds | ||
|- | |- | ||
| align=" | | align="left" | 7 || 64 || 338% || colspan="2" | +22% || 30% || 32 seconds | ||
|- | |- | ||
| align=" | | align="left" | 8 || 68 || 350% || colspan="2" | +24% || 32.5% || 34 seconds | ||
|- | |- | ||
| align=" | | align="left" | 9 || 72 || 362% || colspan="2" | +26% || 35% || 36 seconds | ||
< | <br> | ||
== Tips and Details == | == Tips and Details == | ||
[[Image:dunno.png|thumb|Head Shot Icon.]] | [[Image:dunno.png|thumb|Head Shot Icon.]] | ||
*The buff will also affect all party members within range. | *The buff will also affect all party members within range. | ||
*There is a minor bug where if you cast the skill as soon as you get hit, it cancels out and there will be no effect. If you wait a few seconds, it will show yourself releasing the aura. | *There is a minor bug where if you cast the skill as soon as you get hit, it cancels out and there will be no effect. If you wait a few seconds, it will show yourself releasing the aura. | ||
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** Increased damage output, Critical rate, and Accuracy. | ** Increased damage output, Critical rate, and Accuracy. | ||
** Added chance to inflict [[Status Effects|Head Shot]] status. | ** Added chance to inflict [[Status Effects|Head Shot]] status. | ||
<br> | |||
{{DCSkillsKR}} | {{DCSkillsKR}} | ||