Obelisk: Difference between revisions
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{| class="colortable-Lithia" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| class="colortable-Lithia" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
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! rowspan="2" |Mode!! rowspan="2" | Strike (Physical) !! colspan="2" | {{se||Obelisk}} !! rowspan="2" |Max Hits!! rowspan="2" |MP Usage!! rowspan="2" |Cooldown | ! rowspan="2" |Mode!! rowspan="2" | Strike (Physical) !! colspan="2" | {{se|1035|Obelisk}} !! rowspan="2" |Max Hits!! rowspan="2" |MP Usage!! rowspan="2" |Cooldown | ||
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!Special Active Skills Damage Increase {{stat|m}} !! Duration | !Special Active Skills Damage Increase {{stat|m}} !! Duration | ||
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*Max damage assumes 3 active '''Obelisks'''. | *Max damage assumes 3 active '''Obelisks'''. | ||
*Damage calculations assume single target. | *Damage calculations assume single target. | ||
*Damage calculations do not include {{se||Obelisk}} buff. | *Damage calculations do not include {{se|1035|Obelisk}} buff. | ||
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*This skill has three 'charges'. When the skill is used, one charge will be consumed and the cooldown time of 13 seconds must pass before the charge is refreshed. As a result, it would take 39 seconds total to refresh all three charges. | *This skill has three 'charges'. When the skill is used, one charge will be consumed and the cooldown time of 13 seconds must pass before the charge is refreshed. As a result, it would take 39 seconds total to refresh all three charges. | ||
**However, every charge consumes MP: a total of 600 MP is required to place down 3 Obelisks. | **However, every charge consumes MP: a total of 600 MP is required to place down 3 Obelisks. | ||
*The {{se||Obelisk}} buff is refreshed every time the skill is cast. | *The {{se|1035|Obelisk}} buff is refreshed every time the skill is cast. | ||
**Exiting the area around the Obelisk and re-entering will not refresh the buff. | **Exiting the area around the Obelisk and re-entering will not refresh the buff. | ||
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