Unfamiliar Dawn: Difference between revisions
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| {{SkillType|P}} Silver full moon. When the calm smile faded away from the memory, the night that shined with moonlight and the dawn you've greeted together were gone.<br>A storming darkness now became a cradle of shadow, and the fading moonlight finally feels clear.<br>The approaching dawn that chases away the darkness was no longer a subject of fear. | | {{SkillType|P}} Silver full moon. When the calm smile faded away from the memory, the night that shined with moonlight and the dawn you've greeted together were gone.<br>A storming darkness now became a cradle of shadow, and the fading moonlight finally feels clear.<br>The approaching dawn that chases away the darkness was no longer a subject of fear. | ||
All command attacks have a chance to leave a {{se|614|Dark Mark||ed}}, and you can obtain [[Second Breath|Obsidian]] upon awakening.<br>Upon gaining 3 {{se|614|Dark Mark||ed}} stacks, consume 2 stacks to deal Shadow Wound to the target and give {{se||Bleed|Bleeding}} effect.<br>When Shadow Wound is activated during awakening, additional Received Damage Increase debuff effect will be applied. | All command attacks have a chance to leave a {{se|614|Dark Mark||ed}}, and you can obtain [[Second Breath|Obsidian]] upon [[Awakening Mode|awakening]].<br>Upon gaining 3 {{se|614|Dark Mark||ed}} stacks, consume 2 stacks to deal Shadow Wound to the target and give {{se||Bleed|Bleeding}} effect.<br>When Shadow Wound is activated during awakening, additional Received Damage Increase debuff effect will be applied. | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah" | ||
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! rowspan= | ! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! rowspan="3" | [[Second Breath|Obsidian Point]] Gain<br>(Upon [[Awakening Mode|Awakening]]) !! rowspan="3" | {{se|614|Dark Mark||ed}} Chance<br>(On Command Hits) !! colspan="4" | Shadow Wound<br>(Upon Reaching 3 {{se|614|Dark Mark||ed}} Stacks) !! colspan="2" | {{se|620|Unfamiliar Dawn||ed}}<br>(Upon Triggering Shadow Wound during [[Awakening Mode]]) | ||
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! rowspan= | ! rowspan="2" | Damage (Physical) !! colspan="2" | {{se||Bleed}} !! rowspan="2" | {{se|614|Dark Mark||ed}} Usage !! rowspan="2" | Received Damage<br>Increase {{Stat|M|RD}} !! rowspan="2" |Duration | ||
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! Damage Per Second (Average Attack Power) !! Duration | |||
! Damage Per Second (Average Attack Power) | |||
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| colspan="10" | {{PvE}} | | colspan="10" | {{PvE}} | ||
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*This passives allows all commands to apply {{se|614|Dark Mark||ed}} at a chance instead of only a select few. Commands that already applied a mark will continue to do so guaranteed, and are as a result, the best ones to use when trying to trigger '''Shadow Wound'''. | *This passives allows all commands to apply {{se|614|Dark Mark||ed}} at a chance instead of only a select few. Commands that already applied a mark will continue to do so guaranteed, and are as a result, the best ones to use when trying to trigger '''Shadow Wound'''. | ||
*Due to 2 stacks being consumed to trigger '''Shadow Wound''', the final {{CDMX}} in {{CX}}{{CX}}{{CX}}{{CDMX}} can no longer gain the full damage increase bonus from detonating 3 stacks. The same hit also remains unable to stack a mark. | *Due to 2 stacks being consumed to trigger '''Shadow Wound''', the final {{CDMX}} in {{CX}}{{CX}}{{CX}}{{CDMX}} can no longer gain the full damage increase bonus from detonating 3 stacks. The same hit also remains unable to stack a mark. | ||
*Multi-hit commands such as {{CDR}}{{CX}}{{ | *Multi-hit commands such as {{CDR}}{{CX}}{{CIO|X}} and {{CZ}}{{CX}}{{CIO|X}} will consider the 50% chance to apply a {{se|614|Dark Mark||ed}} per input rather than per hit. As such, when they apply a mark, they will do so on every hit, allowing them to quickly trigger multiple instances of '''Shadow Wound''' in succession. | ||
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