Poisoning Risk: Difference between revisions

m
Fixing style/layout errors
(Clean up/copyedit)
m (Fixing style/layout errors)
 
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
|-
|-
! rowspan=3 | Mode !! colspan=3 | Damage (Physical) !! colspan=4 | Max Hits !! rowspan=3 | {{se||Poison}} Duration !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Mode !! colspan=3 | Damage (Physical) !! rowspan=3 | {{se||Poison}} Duration !! colspan=4 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|-
|-
! rowspan=2 | Mysterious Gas !! rowspan=2 | 1st Infection !! rowspan=2 | 2nd Infection !! colspan=2 | Mysterious Gas !! rowspan=2 | 1st Infection !! rowspan=2 | 2nd Infection
! rowspan=2 | Mysterious Gas !! rowspan=2 | 1st Infection !! rowspan=2 | 2nd Infection !! colspan=2 | Mysterious Gas !! rowspan=2 | 1st Infection !! rowspan=2 | 2nd Infection
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| colspan=11 | '''Normal'''
| colspan=11 | '''Normal'''
|-
|-
| {{PvE}} || 134% || 301% || 198% || rowspan=2 | 10 || rowspan=2 | 3 || rowspan=2 | 5 || rowspan=2 | 16 || rowspan=2 | 5 Seconds || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 134% || 301% || 198% || rowspan=2 | 5 Seconds || rowspan=2 | 10 || rowspan=2 | 3 || rowspan=2 | 5 || rowspan=2 | 16 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| {{PvP}} || 48% || 108% || 71%
| {{PvP}} || 48% || 108% || 71%
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| colspan=11 | '''[Enhanced]'''
| colspan=11 | '''[Enhanced]'''
|-
|-
| {{PvE}} || 162% || 361% || 237% || rowspan=2 | 10 || rowspan=2 | 3 || rowspan=2 | 5 || rowspan=2 | 16 || rowspan=2 | 5 Seconds || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 162% || 361% || 237% || rowspan=2 | 5 Seconds || rowspan=2 | 10 || rowspan=2 | 3 || rowspan=2 | 5 || rowspan=2 | 16 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| {{PvP}} || 58% || 129% || 86%
| {{PvP}} || 58% || 129% || 86%
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|WizMagicianPassive1.png; Arche;
|WizMagicianPassive1.png; Arche;
}}
}}
<br>
== Tips and Details ==
*Since each flask's '''Mystic Smoke''' deals damage individually, only targets wide enough can take damage from all 3, though it is fairly easy to hit at least 2 on any given target.
*An enemy only needs to be hit once by any of the 3 '''Mystic Smoke''' clouds to take the full damage from both 1st and 2nd stage infections.
*Both 1st and 2nd stage infections will damage enemies around the infected enemy as well, unless that enemy is already infected themselves, preventing the skill from dealing exponential splash damage, similarly to how [[Brechen]] functions.
*The '''2nd Infection''' will only spread to enemies within the damage radius of the 1st stage infection when it switches; enemies that took damage from the '''1st Infection''' and then moved out of range will not receive damage from the '''2nd Infection'''.
*'''Potential bug:''' the '''2nd Infection''' will currently not occur on enemies hit by the '''1st Infection''' again while the '''2nd Infection''' is still active, significantly reducing the skill's effectiveness when used in quick succession.
<br>
<br>


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|-
|-
| 05/12/2022 || 05/11/2022 || colspan=2 align="left" |
| 05/12/2022 || 05/11/2022 || colspan=2 align="left" |
*{{buff|Fixed '''[Enhanced]''' effect not applying to '''Mystic Smoke'''.}}
*{{buff|Fixed '''[Enhanced]''' effect not applying to '''Mysterious Gas'''.}}
|}
|}
<br>
== Tips and Details ==
*Since each flask's '''Mystic Smoke''' deals damage individually, only targets wide enough can take damage from all 3, though it is fairly easy to hit at least 2 on any given target.
*An enemy only needs to be hit once by any of the 3 '''Mystic Smoke''' clouds to take the full damage from both 1st and 2nd stage infections.
*Both 1st and 2nd stage infections will damage enemies around the infected enemy as well, unless that enemy is already infected themselves, preventing the skill from dealing exponential splash damage, similarly to how [[Brechen]] functions.
*The '''2nd Infection''' will only spread to enemies within the damage radius of the 1st stage infection when it switches; enemies that took damage from the '''1st Infection''' and then moved out of range will not receive damage from the '''2nd Infection'''.
*'''Potential bug:''' the '''2nd Infection''' will currently not occur on enemies hit by the '''1st Infection''' again while the '''2nd Infection''' is still active, significantly reducing the skill's effectiveness when used in quick succession.
<br>
<br>


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