Pulse Cannon: Difference between revisions

1,265 bytes added ,  19 December 2013
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:AddSkill10.png]]
| [[File:AddSkill10.png]]
| '''[Special Active]''' Add orders his four Dynamos to shoot, the shots then home in on the nearest target in front of him, dealing magical damage and piercing them. Despite the 100MP cost, this ability will cost 100DP instead when in DP Mode.
| '''[Special Active]''' Add fires 4 shots that home in on the nearest target in front of him with his dynamos, dealing magical damage and piercing them. <br>When in DP mode, '''Pulse Cannon''' will cost 100 DP instead.
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== Requirements  ==
== Requirements  ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#9F81F7;"
! Class              !! Master !! Level Required !! SP Cost Per Level
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| [[Psychics Tracer]] || Lv. 20 || 25            || 3
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== Skill Infomation ==
== Skill Infomation ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#9F81F7;"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Damage (Magical)<br>Per Shot !! colspan="2" | MP/DP Usage !! rowspan="2" | Cooldown
|- style="background:#9F81F7;"
! Normal Mode !! DP Mode
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| align="left" | 1 || rowspan="2" | 25 || 217% || rowspan="20" | 100 MP || rowspan="20" | 100 DP || rowspan="20" | 9 Seconds
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