Shine Prism: Difference between revisions
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Chung | |Character=Chung | ||
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
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| [[File:CorGuardianSkill4.png]] | | [[File:CorGuardianSkill4.png]] | ||
|{{SkillType|SA|S}} Summon the Guardian Stone that shines multiple rays of light.<br>(Can also be | |{{SkillType|SA|S}} Summon the Guardian Stone that shines multiple rays of light.<br>(Can also be activated midair) | ||
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{{clearfix}} | |||
==Requirements== | ==Requirements== | ||
{| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
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==Skill Information== | ==Skill Information== | ||
{| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
! rowspan="2" | Mode !! rowspan="2" | Holy Light (Physical) !! colspan="3" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | |||
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! | ! Per Shine !! Shine Count per Wave !! Wave Count | ||
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| colspan="7" |'''Normal''' | | colspan="7" |'''Normal''' | ||
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|{{PvE}}||161% | | {{PvE}} || 161% || rowspan="2" | 3 || rowspan="2" | 8 || rowspan="2" | 6 || rowspan="2" | 200 MP || rowspan="2" | 14 Seconds | ||
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|{{PvP}}||64% | | {{PvP}} || 64% | ||
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| colspan="7" |'''[Enhanced]''' | | colspan="7" |'''[Enhanced]''' | ||
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|{{PvE}}||193% | | {{PvE}} || 193% || rowspan="2" | 3 || rowspan="2" | 8 || rowspan="2" | 6 || rowspan="2" | 200 MP|| rowspan="2" | 14 Seconds | ||
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|{{PvP}}||76% | | {{PvP}} || 76% | ||
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==Tips and Details== | ==Tips and Details== | ||
*This skill's damage is extremely dependent on the size of a target and their positioning as each | *This skill's damage is extremely dependent on the size of a target and their positioning, as each '''Shine''' has a different hitbox and its own hit count may vary between 1 and 3. | ||
*Roughly humanoid sized targets will usually at most be in the path of 2 orbs per wave and take either 1 or 2 hits per orb dealing somewhere between 12 to 24 hits. | *Roughly humanoid sized targets will usually at most be in the path of 2 orbs per wave and take either 1 or 2 hits per orb dealing somewhere between 12 to 24 hits. | ||
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