Dynamo Point System: Difference between revisions

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*When he is not in the DP Mode, every hit he does will charge up the DP gauge. When you have at least 100 charge, Add is able to awaken like any other character at the cost of 50 Charge and all surrounding targets will be damaged.  
*When he is not in the DP Mode, every hit he does will charge up the DP gauge. When you have at least 100 charge, Add is able to awaken like any other character at the cost of 50 Charge and all surrounding targets will be damaged.  
**Some skills uses DP instead of MP while some skills uses both DP and MP.
**Some skills uses DP instead of MP while some skills uses both DP and MP.
*While in the DP mode, his stance and dynamos will be changed. Every hit he does will decrease the gauge. Pressing awaken hot key again will deactivate the DP mode.
*While in the DP mode, his stance and dynamos will be changed. Every hit he does will decrease the gauge. Pressing awaken hot key again will deactivate the DP mode. Like awakening, Add will gain a damage boost when in DP Mode.
*If you obtain a awakening potion in dungeons, instead of awakening, the DP gauge will increase.  
*If you obtain a awakening potion in dungeons, instead of awakening, the DP gauge will increase.  
**This also applies when Fever triggers.
**This also applies when Fever triggers.
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