Shooting Star: Difference between revisions
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
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! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Homing Bullet | ! rowspan=2 | Mode !! colspan=2 | Damage per Homing Bullet (Magical) !! colspan=2 | Homing Bullet Count !! rowspan=2 | Cannonball Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
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! Homing Bullet | ! Homing Bullet Attack !! Homing Bullet Explosion !! Normal !! Awakening | ||
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| colspan="8" | '''Normal''' | | colspan="8" | '''Normal''' | ||
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*The shell's damage is separate from the user's combo/technique score. | *The shell's damage is separate from the user's combo/technique score. | ||
*In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets. | *In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets. | ||
**However, | **However, the missiles will generally prioritize closer targets. | ||
<br> | <br> | ||