Rusty Child: Difference between revisions
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*'''Nisha''' looks almost identical to how she appears initially, but the upper section has been overgrown by the dark blue flower, and the bottom section has shattered, with the pieces spiraling towards the center of the "mirror". The black aura originally contained is dripping out of the bottom as a result, and is no longer filling up the entire frame. | *'''Nisha''' looks almost identical to how she appears initially, but the upper section has been overgrown by the dark blue flower, and the bottom section has shattered, with the pieces spiraling towards the center of the "mirror". The black aura originally contained is dripping out of the bottom as a result, and is no longer filling up the entire frame. | ||
*As this path shift towards becoming [[Nisha]], her skill icons' background depict a more purple-ish color in contrast to the other paths' bright pink color. | *As this path shift towards becoming [[Nisha]], her skill icons' background depict a more purple-ish color in contrast to the other paths' bright pink color. | ||
*Unlike most other additional systems like [[You and I]] or [[Wavering Faith]], this class's system gauge is not given by a passive at all, simply being granted the moment you job change, similarly to the Overheat/Blood Hit mechanic granted to [[Weapon Taker]] and [[Dark Knight]] respectively. | *Unlike most other additional systems like [[You and I]] or [[Wavering Faith]], this class's system gauge is not given by a passive at all, simply being granted the moment you job change, similarly to the Overheat/Blood Hit mechanic granted to [[Weapon Taker]] and [[Dark Knight]] respectively. | ||
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