Dynamo Point System: Difference between revisions

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**Some skills uses DP instead of MP while some skills uses both DP and MP.
**Some skills uses DP instead of MP while some skills uses both DP and MP.
*While in the DP mode, his stance and dynamos will be changed. Every hit he does will decrease the gauge. Pressing awaken hot key again will deactivate the DP mode. Like awakening, Add will gain a damage boost when in DP Mode.
*While in the DP mode, his stance and dynamos will be changed. Every hit he does will decrease the gauge. Pressing awaken hot key again will deactivate the DP mode. Like awakening, Add will gain a damage boost when in DP Mode.
**Going into DP mode will give a cooldown of 5 seconds. A timer will appear at where the letters "DP" are.
*If you obtain a awakening potion in dungeons, instead of awakening, the DP gauge will increase.  
*If you obtain a awakening potion in dungeons, instead of awakening, the DP gauge will increase.  
**This also applies when Fever triggers.
**This also applies when Fever triggers.
*When he goes in and out of DP mode, 1 DP counter will be added to the counters below his portrait. DP Counters are used to power up his skills.
*When he goes into DP mode, 1 DP counter will be added to the counters below his portrait. DP Counters are used to power up his skills.
**After 12/26/2013, when going into DP mode, a 5 seconds cooldown. He can freely go out of DP mode though.
*Unlike a normal awakening, when Add goes into DP mode, the screen will not freeze.
*Unlike a normal awakening, when Add goes into DP mode, the screen will not freeze.
*When in DP Mode, getting hit will not recover your DP gauge.
*When in DP Mode, getting hit will not recover your DP gauge.
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