Transporting Tunnel: Contaminated Area: Difference between revisions

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=Transporting Tunnel: Contaminated Area =
=Transporting Tunnel: Contaminated Area =
This is a [[Secret Dungeon]]. In order to enter, you must:
<center>{{quotation|Alterasia was a more persistent and hardy plant than you thought. You brace yourself to enter the '''Contaminated Area in the Transport Tunnel''' that is filled with contagious spores.}}</center>
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|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #FFFFFF; color:#FFFFFF;"  colspan="12"| [[]]
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|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #782f0f; color:#FFFFFF;"  colspan="12"| '''Description:'''
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|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
The Alterasia infestation that you have encountered back in [[4-3|Transporting Tunnel B4-1 ]] has intensified. The air became polluted and entrance is impossible without the Anti-Alterasia Capsule. Elsword's team returns to this tunnel to find the source and eliminate it.
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|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #782f0f; color:#FFFFFF;"  colspan="12"| '''Recommended Level:'''
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|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
50-60
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|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #782f0f; color:#FFFFFF;" width="50%" colspan="6"| '''Appropriate Item Level (Normal):'''
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #782f0f; color:#FFFFFF;" width="50%" colspan="6"| '''Appropriate Item Level (Hell):'''
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| colspan="6" style="border:1px solid; border-color:#000000;" align="center" width="60%" |
70
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85
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|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #782f0f; color:#FFFFFF;"  colspan="12"| '''Entry Requirements:'''
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<tabber>
<tabber>
NA=
NA=
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*Must be Level 60 or higher.
*Must be Level 60 or higher.
</tabber>
</tabber>
<br>
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|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #782f0f; color:#FFFFFF;"  colspan="12"| '''Recommendations:'''
The Alterasia infestation that you have encountered back in [[4-3|Transporting Tunnel B4-1 ]] has intensified. The air became polluted and entrance is impossible without the Anti-Alterasia Capsule. Elsword's team returns to this tunnel to find the source and eliminate it.
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==Recommendations ==
*The difficulty of this boss is more gear dependent than any other boss in the game due to both the time limit and the healing spores.
*The difficulty of this boss is more gear dependent than any other boss in the game due to both the time limit and the healing spores.
**It is strongly recommended that you are equipped with a decent late-game weapon like a +6 high grade weapon near the current level cap or better before considering attempting Hell difficulty even in a party.
**It is strongly recommended that you are equipped with a decent late-game weapon like a +6 high grade weapon near the current level cap or better before considering attempting Hell difficulty even in a party.
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*500 Nature resistance will protect you from getting poisoned if you run out of time. (source : fr.elsword.org, tested by Aleyra)
*500 Nature resistance will protect you from getting poisoned if you run out of time. (source : fr.elsword.org, tested by Aleyra)
**With the [[Titles#Hamel|Get Rid of Weeds]] title and 24 Nature Shards you can get 500 Nature resist cheaply with any 4 piece set of armor.
**With the [[Titles#Hamel|Get Rid of Weeds]] title and 24 Nature Shards you can get 500 Nature resist cheaply with any 4 piece set of armor.
<br>
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|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #782f0f; color:#FFFFFF;" width="50%" colspan="6"| '''Mobs:'''
==Mobs==
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #782f0f; color:#FFFFFF;" width="50%" colspan="6"| '''Mini Boss:'''
'''Corrupt Nasod Scorpion''': Same as Nasod Scorpion, but will super armor during certain attacks.<br/>
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'''Corrupt Nasod Guardian''': Same as Elite Nasod Guard (Shield), except that it is now bigger, and its stun baton will induce Curse.<br/>
| colspan="6" style="border:1px solid; border-color:#000000;" valign="top" width="60%" |
'''Corrupt Nasod Blader''': Same as Nasod Blader, except it is much faster, only found in Hell and Luto Modes.<br/>
*[[File:Altera-corrupt-nasod-scorpion.jpg|60px]] '''Corrupt Nasod Scorpion''' - Same as Nasod Scorpion, but will super armor during certain attacks.
'''Corrupt Nasod Guard Type-ICE''': Same as Nasod Guard Type-ICE, except that it super armors during certain attacks and will poison instead of frostbite when shooting a cannonball.<br/>
*[[File:Dunno.png|60px]] '''Corrupt Nasod Guardian''' - Same as Elite Nasod Guard (Shield), except that it is now bigger, and its stun baton will induce Curse.
'''Corrupt Nasod Scout Type-L''': Same as the Nasod Scout Type-L aside from that the zap attack deals Curse rather than stun.  The zap attack can now also be used while its being combo'd and gives it super armor frames during the animation.<br/>
*[[File:Altera-corrupt-nasod-blader.jpg|60px]] '''Corrupt Nasod Blader''' - Same as Nasod Blader, except it is much faster, only found in Hell and Luto Modes.
'''Corrupt Elite Cannon''': Same as the Elite Nasod Guard: Cannon; however, its horizontal triple-shots now cause Curse and penetrate multiple times. Also will super armor during it shot a cannon that no longer inflict Confusion. <br/>
*[[File:Dunno.png|60px]] '''Corrupt Nasod Guard Type-ICE''' - Same as Nasod Guard Type-ICE, except that it super armors during certain attacks and will poison instead of frostbite when shooting a cannonball.
'''Corrupt Nasod Assault: Type-W9''': Same as the Assault Nasod Type-W9 except bigger (as big as '''Corrupt Nasod Guardian''') and with higher attack speed. <br/>
*[[File:Dunno.png|60px]] '''Corrupt Nasod Scout Type-L''' - Same as the Nasod Scout Type-L aside from that the zap attack deals Curse rather than stun.  The zap attack can now also be used while its being combo'd and gives it super armor frames during the animation.
'''Evolved Alterasia''': Same as the regular Alterasia. <br/>
*[[File:Altera-corrupt-elite-cannon.jpg|60px]] '''Corrupt Elite Cannon''' - Same as the Elite Nasod Guard: Cannon; however, its horizontal triple-shots now cause Curse and penetrate multiple times. Also will super armor during it shot a cannon that no longer inflict Confusion.
*[[File:Dunno.png|60px]] '''Corrupt Nasod Assault: Type-W9''' - Same as the Assault Nasod Type-W9 except bigger (as big as '''Corrupt Nasod Guardian''') and with higher attack speed.
*[[File:Dunno.png|60px]] '''Evolved Alterasia''' - Same as the regular Alterasia. <br/>
*They will lose a negligible amount of HP per each spore spawned.
*They will lose a negligible amount of HP per each spore spawned.
'''Evolved Alterasia Spore''': Same as the Alterasia Spores, all mobs can absorb these on contact to regain HP. <br/>
*[[File:Altera-alterasia-spore.jpg|60px]] '''Evolved Alterasia Spore''' - Same as the Alterasia Spores, all mobs can absorb these on contact to regain HP. <br/>
*In Luto Mode these spores will emit an electric field that will inflict Curse on anyone hit.
*In Luto Mode these spores will emit an electric field that will inflict Curse on anyone hit.
*After The Fields update the spores are now easier to push around and so less difficult to prevent from reaching Type-H.
*After The Fields update the spores are now easier to push around and so less difficult to prevent from reaching Type-H.
**They have also had their ability to phase past players\attacks removed, simply staying grounded will prevent them from getting past.
**They have also had their ability to phase past players\attacks removed, simply staying grounded will prevent them from getting past.
<br>
== General ==
== General ==
*'''Infected Nasod Driller''': This mob's attack virtually similar to '''Nasod Driller'''.
*[[File:Dunno.png|60px]] '''Infected Nasod Driller''' - This mob's attack virtually similar to '''Nasod Driller'''.
*'''Infected Wally No.9''': This mob's attack virtually similar to regular mob have.
*[[File:Dunno.png|60px]] '''Infected Wally No.9''' - This mob's attack virtually similar to regular mob have.
*'''Infected Nasod Scorpion King''': This mob's attack virtually similar to '''Scorpion King'''.
*[[File:Dunno.png|60px]] '''Infected Nasod Scorpion King''' - This mob's attack virtually similar to '''Scorpion King'''.
<br>
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* none
==Obstacles==
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'''Press''': Same as the presses in Nasod Foundry, but it does more damage and the flattened effect will last longer.<br/>
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #782f0f; color:#FFFFFF;"  colspan="12"| '''Obstacles:'''
'''Electrifying Tong''': Same as the Electrifying Tongs in the Altera Plains, except it springs up with much greater frequency.
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*[[File:Poisongas.jpg|60px]] '''Poisonous Air''' - While the Anti-Alterasia Capsule keep the poisonous air from affecting you at first, its effects are only temporary and after 10 minutes (12 on Hell) the poisonous gases begin to take their toll.
==Boss: Alterasia Type-H==
*[[File:Dunno.png|60px]] '''Press''' - Same as the presses in Nasod Foundry, but it does more damage and the flattened effect will last longer.
[[File:Alterasia_Type-H.jpg|200px|thumb|right|Alterasia Type-H]]
*[[File:Dunno.png|60px]] '''Electrifying Tong''' - Same as the Electrifying Tongs in the Altera Plains, except it springs up with much greater frequency.
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|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #782f0f; color:#FFFFFF;"  colspan="12"| '''Boss:'''
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*[[File:Alterasia_Type-HFace.jpg|120px]] '''Alterasia Type-H'''
The boss's attacks are basically mixture of [[Elsword]]'s [[Sword Knight]] and [[Magic Knight]]. Knows >>^XXX, XXZ, >>ZZX, ZZZ >>^XXX and >>^XZ.
The boss's attacks are basically mixture of [[Elsword]]'s [[Sword Knight]] and [[Magic Knight]]. Knows >>^XXX, XXZ, >>ZZX, ZZZ >>^XXX and >>^XZ.


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***The timing on spore release has been altered after the Hunting Fields patch reducing the occurrence of this glitch.
***The timing on spore release has been altered after the Hunting Fields patch reducing the occurrence of this glitch.
*Type-H has a fast hit recovery. 20% Attack Speed strongly recommended.
*Type-H has a fast hit recovery. 20% Attack Speed strongly recommended.
 
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===Drops===
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #782f0f; color:#FFFFFF;"  colspan="12"| '''Drops:'''
 
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1% chance to release Poison Cloud
1% chance to release Poison Cloud
|}
|}
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|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #782f0f; color:#FFFFFF;"  colspan="12"| '''BGMs:'''
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=== Dungeon ===
[http://www.youtube.com/watch?v=YB3-EP-_gqo '''''music023_stage''''']


[http://www.youtube.com/watch?v=UziS7hSB_W4 '''''music014_stage''''']
=== Boss ===
[http://www.youtube.com/watch?v=pGkEWNkpvz4 '''''music015_boss''''']
|}
|}
<br>
==Helpful skills==
==Helpful skills==


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**These can also deal damage without triggering [[Storm Blade]] sometimes but usually Type-H will do it anyways.
**These can also deal damage without triggering [[Storm Blade]] sometimes but usually Type-H will do it anyways.
*[[Wind Ward]] can be used to prevent Type-H from coming in contact with a spore in an emergency.
*[[Wind Ward]] can be used to prevent Type-H from coming in contact with a spore in an emergency.
<br>
== Music ==
=== Dungeon ===
[http://www.youtube.com/watch?v=YB3-EP-_gqo '''''music023_stage''''']
[http://www.youtube.com/watch?v=UziS7hSB_W4 '''''music014_stage''''']
=== Boss ===
[http://www.youtube.com/watch?v=pGkEWNkpvz4 '''''music015_boss''''']
<br>
<br>
==Trivia==
==Trivia==
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*Type-H is one of the few bosses to have a skill cut-in inside the .kom files that contain the character skill cut-ins, but was never used for some reason.
*Type-H is one of the few bosses to have a skill cut-in inside the .kom files that contain the character skill cut-ins, but was never used for some reason.
<br>
<br>
{{Dungeons}}
{{Dungeons}}
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