Archenemy: Difference between revisions

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! Normal !! Awakening
! Normal !! Awakening
|-
|-
| 1 || rowspan="2" | 55 || 411% || 525% || rowspan="20" | 4 || rowspan="20" | 30 Seconds || rowspan="20" | 150 || rowspan="20" | 15 Seconds
| 1 || rowspan="2" | 55 || 411% || 525% || rowspan="9" | 4 || rowspan="9" | 30 Seconds || rowspan="9" | 150 || rowspan="9" | 15 Seconds
|-
|-
| 2 || 442% || 564%
| 2 || 442% || 564%
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| 9 || 82 || 658% || 840%
| 9 || 82 || 658% || 840%
|}
|}
*[[Awakening Mode|Awakening]] values '''not''' include the 20% damage bonus.
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== [[Skill Note]] ==
== [[Skill Note]] ==
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== Tips and Details  ==
== Tips and Details  ==
*[[Awakening Mode|Awakening]] values do '''not''' include the 20% damage bonus.
*In awakening mode, the javelins explode on contact, increasing damage output.
*In awakening mode, the javelins explode on contact, increasing damage output.
*With four javelins, you can use the XX>XX combo and cancel after the fourth hit, because the javelin will stagger your opponent long enough for you to continue your combo.
*With four javelins, you can use the XX>XX combo and cancel after the fourth hit, because the javelin will stagger your opponent long enough for you to continue your combo.
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