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== 파이어볼 ==
== 파이어볼 ==
[[File:Fireball.png|right|thumb|200px|Aisha's Fireball]]
[[File:Fireball.png|right|thumb|200px|아이샤의 파이어볼]]
[[File:EMBigFireball.jpg|right|thumb|200px|Aisha's Fireball after being charged up]]
[[File:EMBigFireball.jpg|right|thumb|200px|아이샤의 최대로 충전한 파이어볼]]
Like Rena and Eve, pressing the {{CX}} button allows Aisha to fire a magical projectile. A fireball is much bigger than an arrow and it pierces 1 target, making it easier to hit with than an arrow. Aisha's fireballs will also inflict Burn onto the targets when they are hit.  
Like Rena and Eve, pressing the {{CX}} button allows Aisha to fire a magical projectile. A fireball is much bigger than an arrow and it pierces 1 target, making it easier to hit with than an arrow. Aisha's fireballs will also inflict Burn onto the targets when they are hit.  
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Revision as of 10:28, 25 February 2014

2014년 2월 27일 업데이트 예정인 아이샤 시스템 홍보 이미지

엘소드의 모든 캐릭터는 캐릭터마다 차별화된 고유한 기능을 가지고 있습니다.

공중체공

아이샤의 공중체공 모습

Aisha was the only character in the game that can maintain a float from point to point(before Ara was released). As she floats, it will use up some of her MP and leave behind a trail of light. She can resume the float mid-air even after aborting it. Battle Magician's Magical Makeup does not require MP to sustain the float.
To perform Aisha's levitation, simply press the (Hold).
To perform Aisha's running levitation, press either or , then press (Hold).






빠른 MP 회복

아이샤의 MP 회복 포즈

As Aisha's Fireballs require MP, Aisha can also regenerate MP by standing still. Her MP Regeneration is much faster than Rena's and can be executed more quickly too.










파이어볼

아이샤의 파이어볼
File:EMBigFireball.jpg
아이샤의 최대로 충전한 파이어볼

Like Rena and Eve, pressing the button allows Aisha to fire a magical projectile. A fireball is much bigger than an arrow and it pierces 1 target, making it easier to hit with than an arrow. Aisha's fireballs will also inflict Burn onto the targets when they are hit.










빠른 회복

Only Rena and Aisha have this feature. When getting hit in midair, they will land quickly on the ground, allowing them to escape combos. Continuous hits in midair will allow them to 'bounce around', making it hard to pinpoint where they will land. This is also known as Tumbling.


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