Dive Kick Bombing: Difference between revisions

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== Skill Information  ==
== Skill Information  ==
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#90EE90;"
! rowspan=3 | Skill Level !! rowspan=3 | Required Level !! colspan=3 | Damage !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown'''
|- style="background:#90EE90;"
! Normal !! colspan=2 | Awaken !! Normal !! colspan=2 | Awaken
|- style="background:#90EE90;"
! Kick (Physical) !! Kick (Physical) !! Cyclone (Magical) !! Kick !! Kick !! Cyclone
|-
| align="left" | 1 || rowspan="2" | 40 || 262% || 334% || 68% || rowspan="13" | 11 || rowspan="13" | 11 || rowspan="13" | 5 || rowspan="13" | 250 MP || rowspan="13" | 21 seconds
|-
| align="left" | 2 || 269% || 345% || 70%
|-
| align="left" | 3 || 41 || 278% || 356% || 72%
|-
| align="left" | 4 || 44 || 286% || 367% || 75%
|-
| align="left" | 5 || 47 || 295% || 377% || 77%
|-
| align="left" | 6 || 50 || 303% || 388% || 79%
|-
| align="left" | 7 || 53 || 312% || 399% || 81%
|-
| align="left" | 8 || 56 || 320% || 399% || 81%
|-
| align="left" | 9 || 59 || 329% || 426% || 86%
|-
| align="left" | 10 || 62 || 337% || 432% || 88%
|-
| align="left" | 11 || 65 || 346% || 443% || 90%
|-
| align="left" | 12 || 68 || 354% || 453% || 92%
|-
| align="left" | 13 || 71 || - || - || -
|}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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| align="left" | 13 || 71 || 299% || 381% || 138%
| align="left" | 13 || 71 || 299% || 381% || 138%
|}
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Revision as of 16:18, 2 March 2014

  • NA
File:TAI-HO-MING.png [Special Active] Rena does a series of kicks then does a spinning kick that makes her float slightly, then ends it with a crescent-style kick that hit opponents in front and behind her.

|-| KR=

File:TAI-HO-MING.png [Special Active] Rena kicks forward and continue with a series of quick kicks fused together with wind force, causing each kick to do a mini explosion. She then spins forward while kicking and finally crash down, blowing targets away with a mini tornado.

Dive Kick Bombing can be boosted with the aid of 3 Nature Orbs.


Requirements

Class Master Level Required SP Used Per Level Alternative
Combat Ranger Lv. 20 65 3 Violent Attack


Skill Information

Skill Level Required Level Damage Max Hits MP Usage Cooldown
Normal Awaken Normal Awaken
Kick (Physical) Kick (Physical) Cyclone (Magical) Kick Kick Cyclone
1 40 215% 274% 99% 16 16 6 250 MP 21 seconds
2 222% 283% 102%
3 41 229% 292% 105%
4 44 236% 301% 109%
5 47 243% 310% 112%
6 50 250% 319% 115%
7 53 257% 327% 118%
8 56 264% 336% 122%
9 59 271% 345% 125%
10 62 278% 354% 128%
11 65 285% 363% 131%
12 68 292% 372% 134%
13 71 299% 381% 138%


Skill Note (KR Only)

Name: Finishing Storm (후폭풍)

Description: Awakened Dive Kick Bombing’s storm attack pulls targets in.


Tips and Details

  • Can be interrupted between kicks and Cyclone.
  • In Awakening Mode, she also adds a small cyclone at the end that does separate damage.
  • The kicks have invincibility frames.
  • Without Awakening deals 3707% physical damage at level 10.
    • In Awakening deals 5702.4% physical damage and 594% magic damage (6296.4% total) at level 10.


Updates

  • 11/7/2013
    • Damage decreased, but hit count increase
      • This causes the overall damage to be increased
    • Wind blast explodes after each kick
    • Final tornado's hitbox size increased when awakened