Nasod Armor Mode - Battle Gear: Difference between revisions

Line 69: Line 69:
**Combos (Base Class): ZZZ[Z], ZZX[X], ZZZ[X], XX[X], XXZ[Z~Z], >>ZZ[Z], >>XX[X], >>^ZZ[Z], >>^X[X]
**Combos (Base Class): ZZZ[Z], ZZX[X], ZZZ[X], XX[X], XXZ[Z~Z], >>ZZ[Z], >>XX[X], >>^ZZ[Z], >>^X[X]
**Combos ([[Arc Tracer]]/[[Mastermind]]):
**Combos ([[Arc Tracer]]/[[Mastermind]]):
**Skills([[Psychic Tracer]]/[[Lunatic Psyker]]): [[Void Breaker]], [[Energy Boom]], [[Mind Break]], [[Neutron Bomb]], [[Pulse Cannon]], [[EMP Shock]], [[Stasis Field]], [[Conqueror]], [[Reverse Reactor]], [[Quicksliver Accel]], [[Quicksliver Frenzy]] and [[Psychic Storm]].
**Skills([[Add]]): [[Void Breaker]], [[Energy Boom]], [[Mind Break]], [[Neutron Bomb].
**Skills([[Psychic Tracer]]/[[Lunatic Psyker]]): [[Pulse Cannon]], [[EMP Shock]], [[Stasis Field]], [[Conqueror]], [[Reverse Reactor]], [[Quicksliver Accel]], [[Quicksliver Frenzy]] and [[Psychic Storm]].
**Skills([[Arc Tracer]]/[[Mastermind]]): [[EMP Shock]], ?
**Skills([[Arc Tracer]]/[[Mastermind]]): [[EMP Shock]], ?
***Note that the [ ] does not actually need to connect to an opponent to extend your combos, so long as any other parts of the combo did. The game seems to be fairly inconsistent about this, though.
***Note that the [ ] does not actually need to connect to an opponent to extend your combos, so long as any other parts of the combo did. The game seems to be fairly inconsistent about this, though.
351

edits