Code: Architecture: Difference between revisions

Final changes
(Final changes)
Line 1: Line 1:
[[Image:C_A.jpg|thumb|245px]]
[[Image:C A.jpg|thumb|245px]]  


== '''Eve : Code Architecture''' ==
== '''Eve : Code Architecture''' ==


 
*Age : Unknown  
 
*Weapon : Nasod Gear  
*Age : Unknown
*Weapon : Nasod Gear
*Specialty : Code Architecture relies on the Guardian of Nasod, Oberon, for support in her battles.
*Specialty : Code Architecture relies on the Guardian of Nasod, Oberon, for support in her battles.


== Background History ==
== Background History ==


== Gameplay  ==


Code Architecture is pretty hard to maneuver than the other starting characters, but can be mastered in no time. Almost all of her skills and moves involves her using Oberon for support. Like her 1st job, Code A can glide in the air for at most 2 times, making her very agile and can evade enemies' attacks.


=== Combos  ===


*'''Combos'''


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! Image
! Description
|-
|
[[Image:Codeacombo1.jpg]]


| '''Attack Combo'''
A continuation of Eve's 1st job lightning orb skill, at the end of her second orb, she summons Oberon to deal the finishing blow, causing more than 15 hits, making it very useful for Awakening collection and score collection. It knock backs the enemies.


== Gameplay ==
|-
Code Architecture is pretty hard to maneuver than the other starting characters, but can be mastered in no time. Almost all of her skills and moves involves her using Oberon for support. Like her 1st job, Code A can glide in the air for at most 2 times, making her very agile and can evade enemies' attacks.
|
[[Image:Codeacombo2.jpg]]


=== Combos ===
| '''Jump Dash Combo'''
A continuation of Eve's 1st job lightning orb skill, at the end of the lightning orb animation, Oberon appears over Eve's head to deal the finishing blow, plundering the enemies to the floor for a high damage. This doesn't knock down the enemies.


|-
|
[[Image:Codeacombo3.jpg]]


| '''Launch Attack Combo'''
A continuation of Eve's 1st job basic attack, at the end of her attack sequence, Oberon appears over Eve's head to deal the finishing blow, plundering the enemies to the floor. This does not knock down the enemies.


|}


* '''Combos'''
<br>


<br>


<u>1) Attack Combo</u>
*'''Continuation Combos'''


[[Image:Codeacombo1.jpg]]
(&gt;&gt;^xz) + (&gt;&gt;^xz) + so on - This is very easy to do, and does not need any training to do, no need for additional attack speed to make it effective. The damage is high and can render the opponent paralyzed if done in succession. Though it can be pretty hard to do at first since you have to aim at the height of the enemy; if the enemy is short, it is harder to succeed. This combo doesn't build up your mp very well, since you need mp to launch the orb too.  


(zzz) + (&gt;&gt;^xz) - This can be a little hard to do at first and can be messed up pretty easy, this is almost like the top although the dps may be lower, but this can build up your mp pretty nicely, and can also stock up on your combo gauge for more score.


(zzz (down) zz) + (&gt;&gt;^z) + (zzz) (up to you) - This is actually pretty nice if you need to get away from something at the same time, it builds up your mp very nicely as it does not require mp to be used.


A continuation of Eve's 1st job lightning orb skill, at the end of her second orb, she summons Oberon to deal the finishing blow, causing more than 15 hits, making it very useful for Awakening collection and score collection. It knock backs the enemies.causes Knockdown
=== Skills  ===


<u>2) Jump Dash Combo</u>


[[Image:Codeacombo2.jpg]]


*'''Passives




A continuation of Eve's 1st job lightning orb skill, at the end of the lightning orb animation, Oberon appears over Eve's head to deal the finishing blow, plundering the enemies to the floor for a high damage. This doesn't knock down the enemies.


<u>3) Launch Attack Combo</u>
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Queen's Pride
|-
| rowspan="4" | [[Image:CAPassive1.png]]
| '''Skill Description:'''
| Increases damage dealt by all Dimension Link/Oberon skills
|-
| '''Skill Mastery:'''
| '''(5SP) All of the skill's attack is raised by 10%'''
|-
| '''Prerequisites:'''
| '''50SP''' invested in skill tree
|-
| '''Info:'''
| A must have skill. It affects all skills that you will get later on.
|}


[[Image:Codeacombo3.jpg]]
<br>


<br>


 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
A continuation of Eve's 1st job basic attack, at the end of her attack sequence, Oberon appears over Eve's head to deal the finishing blow, plundering the enemies to the floor. This does not knock down the enemies.
|-
 
! Image  
 
! colspan="2" | Electronball Study
*'''Continuation Combos'''
|-
 
| rowspan="4" |
(&gt;&gt;^xz) + (&gt;&gt;^xz) + so on - This is very easy to do, and does not need any training to do, no need for additional attack speed to make it effective. The damage is high and can render the opponent paralyzed if done in succession. Though it can be pretty hard to do at first since you have to aim at the height of the enemy; if the enemy is short, it is harder to succeed. This combo doesn't build up your mp very well, since you need mp to launch the orb too.
 
(zzz) + (&gt;&gt;^xz) - This can be a little hard to do at first and can be messed up pretty easy, this is almost like the top although the dps may be lower, but this can build up your mp pretty nicely, and can also stock up on your combo gauge for more score.
 
(zzz (down) zz) + (&gt;&gt;^z) + (zzz) (up to you) - This is actually pretty nice if you need to get away from something at the same time, it builds up your mp very nicely as it does not require mp to be used.
 
=== Skills  ===
 
*'''Passives'''
 
<br> [[Image:CAPassive1.png]]
 
'''Skill name''': Queen's Pride
 
'''Description''': Increases damage dealt by all Dimension Link/Oberon skills
 
[[Image:CAPassive2.png]]  
[[Image:CAPassive2.png]]  


'''Skill name''': Electronball Study
| '''Skill Description:'''
| Electronball Study increases the range of the electronballs
|-
| '''Skill Mastery:'''
| '''(5SP) Range is increased by 50%'''
|-
| '''Prerequisites:'''
| '''60SP''' invested in skill tree
|-
| '''Info:'''
| This skill is mostly only useful if you depend heavly on XXZ on your combos. Also, this skill is required to get Electronball Mastery, which can be unlocked once you become Code Empress.
|}


'''Description''': Electronball Study increases the range of the electronballs
<br>


[[Image:CAPassive3.png]]  
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Queen's Potential
|-
| rowspan="4" | [[Image:CAPassive3.png]]  
| '''Skill Description:'''
| Increases the maximum amount of MP, and decreases the MP consumption of electronballs
|-
| '''Skill Mastery:'''
| '''(5SP) Increases Maximum MP by 100, and 20% reduction on the MP consumption of electronballs'''
|-
| '''Prerequisites:'''
| '''65SP''' invested in skill tree
|-
| '''Info:'''
| The extra MP is VERY useful. The MP usuage reduction helps alot as well, especially if you use extensive combos with the X button (Such as XXZ and &gt;&gt;^XZ)
|}


'''Skill name''': Queen's Potential
<br>
 
'''Description''': Increases the maximum amount of MP, and decreases the MP consumption of electronballs


<br>  
<br>  
Line 87: Line 135:
*'''Actives'''
*'''Actives'''


<br>
<br>  


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
Line 118: Line 166:
*'''Special Actives'''
*'''Special Actives'''


<br> [[Image:CASActive5.png]]
<br>  


'''Skill name''': Surface Cutting
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Surface Cutting
|-
| rowspan="6" | [[Image:CASActive5.png]]
| '''MP Usage:'''
| '''100 MP'''
|-
| '''Cooldown:'''
| '''7 seconds'''
|-
| '''Skill Description:'''  
| Summons Oberon who then proceeds to slash the enemies for 3 times, causing minimal damage. This skill is physical. This skill knocks the enemies down.
|-
| '''Skill Mastery:'''
| '''(5SP) '''
|-
| '''Prerequisites:'''
| '''45SP''' invested in skill tree
|-
| '''Additional Info:'''
|
This skill is mostly for comboing purposes, it also has a unique ability to stall and act as a wall towards a berserked boss. It's a very useful skill, however, there are 4 other more useful skills so this one will be cut off later


'''MP usage''': 100 MP
|}


'''Cooldown''': 3 seconds
<br>


'''Skill Description''': Summons Oberon who then proceeds to slash the enemies for 3 times, causing minimal damage. This skill is physical. This skill knocks the enemies down.
<br>
 
This skill is mostly for comboing purposes, it also has a unique ability to stall and act as a wall towards a berserked boss. It's a very useful skill, however, there are 4 other more useful skills so this one will bu cut off later


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Sonic Wave
|-
| rowspan="6" |
[[Image:CASActive4.png]]  
[[Image:CASActive4.png]]  


'''Skill name''': Sonic Wave
| '''MP Usage:'''
| '''200 MP'''
|-
| '''Cooldown:'''
| '''10 seconds'''
|-
| '''Skill Description:'''
| Summons Oberon who appears from the ground, launches the enemies into the air, and slash the enemies in a crescent style. This skill is physical. This skill knocks the enemies down.
|-
| '''Skill Mastery:'''
| '''(5SP) '''
|-
| '''Prerequisites:'''
| '''55SP''' invested in skill tree
|-
| '''Additional Info:'''
|
|}


'''MP usage''': 200 MP
<br>


'''Cooldown''': 10 seconds
'''Skill Description''': Summons Oberon who appears from the ground, launches the enemies into the air, and slash the enemies in a crescent style. This skill is physical. This skill knocks the enemies down.




<br>


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
Line 167: Line 257:
|}
|}


 
<br>


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
Line 193: Line 283:
| Currently Code Architecture/Code Empress' strongest skill. In awakening, each individual hit is weaker but the total number of hits increases to make up for the damage and then some. After the final slash there is some delay, leaving Eve temporarily vulnerable.
| Currently Code Architecture/Code Empress' strongest skill. In awakening, each individual hit is weaker but the total number of hits increases to make up for the damage and then some. After the final slash there is some delay, leaving Eve temporarily vulnerable.
|}
|}
<br>  
<br>  


<br>


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
Line 218: Line 310:
|-
|-
| '''Additional Info:'''  
| '''Additional Info:'''  
| Being a 1-hit skill and fairly easy to aim, Heaven's Fist has its advantages in PvP compared to Genocide Ripper. The shockwave does '''not''' stun and has no effect on airborne opponents. It's range is large, but does not cover the whole room.  
| Being a 1-hit skill and fairly easy to aim, Heaven's Fist has its advantages in PvP compared to Genocide Ripper. The shockwave does '''not''' stun and has no effect on airborne opponents. It's range is large, but does not cover the whole room.
|}
|}


<br> <br>


<br>
<br>{{Characters}}
 
<br> {{Characters}}
Anonymous user