Freiturnier: Difference between revisions

It's offically Berserk Mode now, based off translations for DC's Intense Showtime.
(It's offically Berserk Mode now, based off translations for DC's Intense Showtime.)
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== Ammunition/Cannonballs ==
== Ammunition/Cannonballs ==
[[File:Chungammo.png|right|thumb|Chung's Ammunition supply, Full and Empty]]
[[File:Chungammo.png|right|thumb|Chung's Ammunition supply, Full and Empty]]
Ammunition, Ammo, Cannonballs, probably the most notable and interesting aspect of Chung is his '''Ammunition Supply'''. Nearly all of Chung's skills rely on his ammo. Skills such as [[Detonation]] or [[Lunatic Blow]] can use up all of Chung's ammunition, but at a good price, considering that the amount of power for these skills, is multiplied by how many cannonballs Chung currently has. Other skills such as [[Aiming Shot]] or [[Steel Edge]] uses only one. Some skills though, like [[Iron Howling]] or [[Scare Chase]] don't use any ammunition at all. But that doesn't necessarily mean they're bad, they're for other situations. In fact, skills aren't the only things that uses up Chung's ammo, most of his X attacks use them too! In order to reload for your ammo, just stand still, and Chung will set down his cannon and quickly add more cannonballs, you can also reload by using certain moves. It should also be known that [[Shooting Guardian]] has a very useful [[Remodel Magazine|Passive]] that will double his ammunition count. If you do not have any ammunition, you will not be able to use any skills that require cannonballs. Therefore, it should be heavily recommended that you always carry at least 1 or 2 rounds of ammunition just in case at all times.
Ammunition, Ammo, Cannonballs, probably the most notable and interesting aspect of Chung is his '''Ammunition Supply'''. Nearly all of Chung's skills rely on his ammo. Skills such as [[Detonation]] or [[Lunatic Blow]] can use up all of Chung's ammunition, but at a good price, considering that the amount of power for these skills, is multiplied by how many cannonballs Chung currently has. Other skills such as [[Aiming Shot]] or [[Steel Edge]] uses only one. Some skills though, like [[Iron Howling]] or [[Dual Buster]] don't use any ammunition at all. But that doesn't necessarily mean they're bad, they're for other situations. In fact, skills aren't the only things that uses up Chung's ammo, many of his X attacks use them too! In order to reload for your ammo, just stand still, and Chung will set down his cannon and quickly add more cannonballs, you can also reload by using certain moves. It should also be known that [[Shooting Guardian]] has a very useful [[Remodel Magazine|Passive]] that will double his ammunition count. If you do not have any ammunition, you will not be able to use any skills that require cannonballs. Therefore, it should be heavily recommended that you always carry at least 1 or 2 rounds of ammunition just in case at all times.
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== Awakening Bead ==
== Awakening Bead ==
[[File:Beadchung.png|right|thumb|Chung's 3rd Awakening Bead]]
[[File:Beadchung.png|right|thumb|Chung's 3rd Awakening Bead]]
Like all characters, Chung also has his own '''Awakening Bead'''. But his awakening function sets him apart. His 3rd awakening bead at first glance, looks like its locked, with chains covering it. The way to unlock it is just like unlocking other awakening beads, getting enough hits. The main reason it looks different is to show you that your '''Awakening Mode''' is ready and fully functional. It should be known, however, that Chung ''cannot'' reach his '''Unlimited Ammunition Awakening Mode''' if he has 2 or less beads filled. Having 2 or less beads filled will only have him reach a normal awakening mode just like the other characters, with the exception of his armor and ammunition supply.
Like all characters, Chung also has his own '''Awakening Beads'''. But his awakening function sets him apart. His 3rd awakening bead at first glance, looks like its locked, with chains covering it. The way to unlock it is just like unlocking other awakening beads, getting enough hits. The main reason it looks different is to show you that your '''Berserk Mode''' is ready and fully functional. It should be known, however, that Chung ''cannot'' reach his '''Berserk Mode''' if he has 2 or less beads filled. Having 2 or less beads filled will only have him reach a normal awakening mode just like the other characters, with the exception of his armor and ammunition supply.
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== Awakening Mode ==
== Berserk Mode ==
[[File:Awakenchung.png|right|thumb|Note Chung's change of appearance during his Awakening Mode]]
[[File:Awakenchung.png|right|thumb|Note Chung's change of appearance during his Berserk Mode]]
This is probably the most powerful aspect of Chung. His '''Awakening Mode'''. Not only does Chung gain a slight boost in his attack strength and skills, but more importantly, Chung gains '''Unlimited Ammunition'''. This means that he has limitless ammo and skills that normally use one or two, or even all your cannonball supply don't effect your ammunition count. However, it is wise to use his Awakening Mode only at desperate times or when getting prepared for a boss battle. It will take a while for you to acheieve Chung's awakening mode again, and his form only lasts for about 90 seconds.
This is probably the most powerful aspect of Chung. His '''Berserk Mode'''. Not only does Chung gain a slight boost in his attack strength and skills, but more importantly, Chung gains '''Unlimited Ammunition'''. This means that he has limitless ammo and skills that normally use one or two, or even all your cannonball supply don't effect your ammunition count. However, it is wise to use his Awakening Mode only at desperate times or when getting prepared for a boss battle. It will take a while for you to achieve Chung's berserk mode again, and his form only lasts for 90 seconds without any awakening time modifiers.


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