Attributing Equipment/zh-hans: Difference between revisions

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武器的属性赋予层数取决于武器的稀有度。通常是两层,不过当武器等级超过40后通常可附加三层属性。<br/>
武器的属性赋予层数取决于武器的稀有度。通常是两层,不过当武器等级超过40后通常可附加三层属性。<br/>


Having element resistance decreases the chance of the element activating when you are hit by a matching elemental attack, and it also decreases the effects of said element on you(i.e. fire does less damage, dark drains less HP and MP, etc). The first armor enchantment grants 75 corresponding resistance, while the second bumps it up to 110. The maximum resistance to a certain element is 500. With a resistance of 500, the element will have no effect on you whatsoever.
元素抗性能够让你在一定几率下抵抗带元素的攻击,而且将会使带元素攻击的效果大大降低(例如被暗元素吸收更少HP与MP或是被火地元素造成更少的伤害)。防具附加的第一层抗性可增加75的元素抗性,第二层将增加110的元素抗性。元素抗性的上限是每个元素500——当某个元素的抗性达到500时,任何附有此元素的攻击将对你无效。
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4) 完成,如右图。
4) 完成,如右图。
[[Image:AttribCN-1.jpg|right]]<br>
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The number of El Shards required depend on the level of the equipment. Armor enchanting is rather low in comparison to weapons.
注:需要艾尔结晶的数量与装备与防具的等级有关,如果需要解除赋予的属性,仅需点击附好的元素旁的
 
The first enchantment on a weapon requires as many El Shards as half the weapon's level. The second enchantment on a weapon requires as many El Shards as 1.5 times the weapon's level. The third enchantment on a weapon requires as many El Shards as 3 times the weapon's level. Weapons of unique rarity add 2 levels to the formula.
 
For example if you were to enchant a Lv40 weapon with Fire for the first time, then it would require 20 Fire El Shards. If it was a unique Lv40 it would require 21 El Shards instead. For a second Enchantment, it would require 60 more El Shards.
 
If you ever wish to remove an element, you can do so by opening the attribute window via an alchemist by having one El Shard of any type in your inventory, select attribute equipment, and click Remove Attribute. Note: no El Shards will be regained through the process.


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=== Weapon Formula ===
=== 武器需要的艾尔结晶数量 ===
 
[[Image:AttribCN-1a.jpg|right]]
Depends on the grade of equip: Normal, Rare, Elite, or Unique.
Depends on the grade of equip: Normal, Rare, Elite, or Unique.
*If Normal subtract 4 from Level of equipment
*If Normal subtract 4 from Level of equipment
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==== Armor Formula ====
==== Armor Formula ====
 
[[Image:AttribCN-1.jpg|right]]
1st enchantment [Level of equipment / 8]
1st enchantment [Level of equipment / 8]


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