Siege Shelling: Difference between revisions

(Skill note change clarified as an increase.)
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== Tips and Details ==
== Tips and Details ==
*''After 07/11/2014 KR:'' The missiles pierce once and explode after traveling a set distance.
*''After 07/11/2014 KR:'' The missiles pierce once and explode after traveling a set distance or hitting a second target.
**Due to the explosion at the end, with proper spacing, it is possible to hit a single target twice with the same missile.
**Due to the piercing, it is possible to hit a single target twice with the same missile.
*Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo (inherited from [[Advanced Siege Shelling]] and is determined with each shot), [[Chung's_Features#Berserk_Mode|Berserk mode]], or [[Remodel Magazine]], it is impossible.
*Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo (inherited from [[Advanced Siege Shelling]] and is determined with each shot), [[Chung's_Features#Berserk_Mode|Berserk mode]], or [[Remodel Magazine]], it is impossible.
*Unless Chung is firing, MP is continuously consumed in [[Siege Shelling]] stance.
*Unless Chung is firing, MP is continuously consumed in [[Siege Shelling]] stance.
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