Talk:Knockdown: Difference between revisions

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::BUT STILL, we do need some numbers on this! I don't play KR so I can't test myself. Either way, thanks for the input. -- [[User:Naï|Naï]] ([[User talk:Naï|talk]]) 08:50, 19 June 2014 (EDT)
::BUT STILL, we do need some numbers on this! I don't play KR so I can't test myself. Either way, thanks for the input. -- [[User:Naï|Naï]] ([[User talk:Naï|talk]]) 08:50, 19 June 2014 (EDT)
== Knockdown Values ==
{{Tabs
|tab1=Elsword
|contents1={{KD1}}
|tab2=Aisha
|contents2={{KD2}}
|tab3=Rena
|contents3={{KD3}}
|tab4=Raven
|contents4={{KD4}}
|tab5=Eve
|contents5={{KD5}}
|tab6=Chung
|contents6={{KD6}}
|tab7=Ara
|contents7={{KD7}}
|tab8=Elesis
|contents8={{KD8}}
|tab9=Add
|contents9={{KD9}}
}}
<br>

Revision as of 23:48, 14 August 2014

KR knockdown revamp

Guys, don't we have any data on the KD revamp? What I understood from babel is that:

  1. There is no launch counter or launch resets anymore, but all launches that previously had 0 KD now had a positive KD value implemented into them; (according to a friend, this is equals 5 for CN's >>X, but this needs confirmation)
  2. Air hits decrease KD, including X-drops and the spear hits from CN's >>XZ, despite X-drops not resetting anymore.

However, we need numbers! How much KD was added to the launches that previously had 0 KD? How much KD does each air hit decrease? Do the KD decreases change if I'm using CN's >>XZ or an X-drop from an Elboy, for example?

Also, I've been curious for a while for data on the KD of new attacks that came with the revamp, such as CEmp's >>ZX (pass-through combo) and RF's adjusted combos. Is there no data on that, either?

Naï (talk) 21:40, 18 June 2014 (EDT)

Your information on the KD revamp is a bit incorrect. Only aerial attacks (dash-jump and jump) that normally knockdown (not launch) and horizontal-launch (like Elesis's XXX or IS's ZZZZZ) attacks will decrease the KD counter. The spears from CN's >>XZ shouldn't have any changes since the last spear deals a very small launch.
What about attacks such as a grounded CN's >>ZZZ? Would that decrease KD? I was hoping they hadn't nerfed CN as brutally as I thought they did (unlimited no-X-drops combos was the only thing CN could really boast), but noo, time to switch over to Enhanced Nasod Weapons, is it... ;;
I think a grounded >>ZZZ would decrease KD, though, according to this Babel post... but you're right, a >>XZ shouldn't decrease KD at all: rather, both the electronball and spear parts will have KD, seeing as they're both launches... gg KOG...
BUT STILL, we do need some numbers on this! I don't play KR so I can't test myself. Either way, thanks for the input. -- Naï (talk) 08:50, 19 June 2014 (EDT)

Knockdown Values

Elsword

Input Knockdown Value Type
Z 6.6 -
ZZ 6.6 -
ZZZ 7.3 -
ZZZZ R KD
ZZZX +34% Counter extension LA1
X 7.4 -
XX 7.4 -
XXX R KD
XXZ +34% Counter extension LA
→→Z 9.2 -
→→ZZ 6.6 -
→→ZZZ 9.2 P
→→X +34% Counter extension -
Z 6.6 -
X -34~42 KD
→→↑Z 7.2 -
→→↑ZZ 7.2 -
→→↑ZZZ 0 KD
→→↑X 8 -
→→↑XX R KD
Persistent Roll -20 P

Sword Knight

Input Knockdown Value Type
→→ZX -
→→ZXX LA
XXX -
XXXX -
XXXXX -
→→↑ZZZ -
Kick -50 -

Lord Knight

Input Knockdown Value Type
ZZZ→Z -
→→↑XX -
→→↑XXX LA
→→XHoldX -
→→XHoldXX LA
Rolling Smash 0 LA

Knight Emperor

Input Knockdown Value Type
→→↑ZX -
→→↑XZ -
→→↑XZZ -

Magic Knight

Input Knockdown Value Type
→→ZZX P
→→ZZ -
→→ZZZ -
→→↑XZ -
XZ -
XZZ LA
→→↑ZX -
→→↑ZXX -
Persistent Explosive Fist (-2.5) * 8 -
Enhanced (lv81):
(-2.5) * 10
-

Rune Slayer

Input Knockdown Value Type
→→ZZX P
→→↑XZ -
→→↑XZZ -
ZZZ -
ZZZZ -
→→XHoldZ -
Fire Rune 0 R

Rune Master

Input Knockdown Value Type
→→XX -
→→XXZ -
→→↑XXZ -

Sheath Knight

Input Knockdown Value Type
XX -
XX~X -
XX~XX KD
XX~XZ LA
→→ZZ -
→→↑ZZZ -
Persistent Sword Shield -3 * 15 -

Infinity Sword

Input Knockdown Value Type
ZZZ -
ZZZZ LA
ZZZZZ LA1
→→↑XX -
→→↑XXX -
→→XX LA
→→XXX LA3
Compact
Counter
(assumed 0?) LA
[Persistent]:
-7.5 * 2
-

Immortal

Input Knockdown Value Type
→→XZ P
→→XZX -
→→↑ZX -
→→↑ZXZ -