Core Release: Difference between revisions

Feature Information section added, Tips and Details section added.
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(Feature Information section added, Tips and Details section added.)
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=== Attacks and Defense ===
=== Attacks and Defense ===
In Queen's Core mode, every hit Eve does will level up the Core. A Core level up is indicated when the core lights up for 1 second. The higher the level of the core, the more damage will be dealt and number of times it is able to defend increases.  
In Queen's Core mode, every hit Eve does will level up the core. A core level up is indicated when the core lights up for 1 second. The higher the level of the core, the more damage will be dealt and number of times it is able to defend increases.  
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[[File:EveCR3.png|right|150px]]
[[File:EveCR3.png|right|150px]]
'''Queen's Shield'''<br>
'''Queen's Shield'''<br>
When Eve is attacked on the ground while in Core Release mode, the Queen's Core will switch to defense mode and cover Eve in a damage reducing shield and absorb the damage. While the Core covers Eve in the Shield, pressing {{CZ}} or {{CX}} will allow Eve to phase to the back of the target. The Core however disappears after defending and will appear again after Eve does some hits.  
When Eve is attacked on the ground while in Core Release mode, the Queen's Core will switch to defense mode and cover Eve in a damage reducing shield and absorb the damage. While the core covers Eve in the Shield, pressing {{CZ}} or {{CX}} will allow Eve to phase to the back of the target. The core, however, disappears after defending and will appear again after Eve does some hits.  
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[[File:EveCR5.png|right|150px]]
[[File:EveCR5.png|right|150px]]
'''Queen's Laser'''<br>
'''Queen's Laser'''<br>
When Eve activates an Active or Special Active that hits a target, the Queen's Core will switch to offense mode and fires a '''blue''' laser at targets. The laser does multiple hits and will not knock down the targets. The angle of the laser will lock on to the nearest target. The damage of the laser done depends on the core's level. Lasers will be shot at the beginning of the skill with the exception of some skills including: [[Dimension Link Blader|Dimension Link – Blader]], [[Illusion Stinger]], [[Sonic Wave]], [[Heaven's Fist - Sweeper]], [[Surface Cutting]], which the laser will be shot at the end of the skill.
When Eve uses an active or special active that hits a target, the Queen's Core switches to offense mode and fires a '''blue''' laser at targets. The laser does multiple hits and will not knock down. The angle of the laser will lock on to the nearest target. The damage of the laser done depends on the core's level. Lasers will be shot at the beginning of the skill with the exception of some skills including: [[Dimension Link Blader]], [[Illusion Stinger]], [[Sonic Wave]], [[Heaven's Fist - Sweeper]], [[Surface Cutting]], which the laser will be shot at the end of the skill.
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=== Powerful Queen's Core ===
=== Powerful Queen's Core ===
[[File:EveCR4.png|right|150px]]
[[File:EveCR4.png|right|150px]]
At 3rd bead awakening, a Powerful Queen's Core is created. When Eve activates an Active or Special Active and it hits, the Queen's Core will fire a '''red''' laser which has higher damage output and does splash damage. [[File:EveBead.png|thumb|3rd bead icons]]
At 3rd bead awakening, a Powerful Queen's Core is created. When Eve uses an active or special active and it hits, the Queen's Core will fire a '''red''' laser which has higher damage output and does splash damage. [[File:EveBead.png|thumb|3rd bead icons]]
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== Smaller Game Model ==
== Smaller Game Model ==
Thanks to the in-game model of Eve (which is short in width), moves such as [[Sword Taker]]'s Dash Launch Combo or any similar moves with small hitboxes will be much harder to land. It causes a similar effect to Quick Recovery, except that it can cause an automatic knockdown instead if launched.
Thanks to the in-game model of Eve (which is short in width), moves such as [[Sword Taker]]'s Dash Launch Combo or any similar moves with small hitboxes will be much harder to land. It causes a similar effect to Quick Recovery, except that it can cause an automatic knockdown instead if launched.
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== Feature Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#FF93AE"
! rowspan=2 | Core Level !! colspan=2 | Damage !! colspan=2 | Max Hits !! rowspan=2 | Damage<br> Reduction !! rowspan=2 | HP Recovery !! rowspan=2 | MP Recovery
|- style="background:#FF93AE"
! Normal !! Powerful !! Normal !! Powerful
|-
| align=left | 1 || 66% || rowspan=3 | 72% || rowspan=3 | 5 || rowspan=3 | 5 || rowspan=3 | 75% || - || - MP
|-
| align=left | 2 || 132% || - || - MP
|-
| align=left | 3 || 198% || - || - MP
|}
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== Tips and Details ==
*Damage does not include the awakening attack bonus and is based on (physical attack + magic attack)/2.
*In level 3 awakening, the normal and powerful Queen's Core hits are done simultaneously for a total of ten hits per target.
**Only powerful Queen's Core does splash damage. E.g., on two targets that are close enough, each target is hit 15 times (5 from normal, 10 from powerful).
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