Dive Kick Bombing: Difference between revisions

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{{Languages|Dive Kick Bombing}}
{{Languages|Dive Kick Bombing}}
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| [[Image:TAI-HO-MING.png]]
| '''[Special Active]''' Rena does a series of kicks then does a spinning kick that makes her float slightly, then ends it with a crescent-style kick that hit opponents in front and behind her.
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| [[Image:TAI-HO-MING.png]]
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| '''[Special Active]''' Rena kicks forward and continue with a series of quick kicks fused together with wind force, causing each kick to do a mini explosion. She then spins forward while kicking and finally crash down, blowing targets away with a mini tornado.<br>
| '''[Special Active]''' Rena kicks forward and quickly continues with a series of kicks fused together with wind force, causing each kick to make a small explosion. She then rises with a spinning kick and crashes down, blowing targets away with a small twister.<br>
'''Dive Kick Bombing''' can be boosted with the aid of 3 [[Rena's_Features#Nature.27s_Spirit_Damage_Boost|Nature Orbs]].  
[[Dive Kick Bombing]] can be boosted with the aid of 3 [[Rena's_Features|nature bars]].  
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== [[Skill Note]] (KR Only) ==
== [[Skill Notes|Skill Note]] ==
'''Name:''' Finishing Storm (후폭풍)
'''Name:''' Raging Wind / 후폭풍


'''Description:''' Awakened Dive Kick Bombing’s storm attack pulls targets in.
'''Description:''' In awakening, the cyclone attack pulls targets in.
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== Tips and Details ==
== Tips and Details ==
* Can be interrupted between kicks and Cyclone.
*In [[Awakening Mode]], a small cyclone is added at the end that does separate damage.
* In [[Awakening Mode]], she also adds a small cyclone at the end that does separate damage.
**Rena can be interrupted between the kicks and the cyclone.
* The kicks have invincibility frames.
*The kicks have invincibility frames.
* Without Awakening deals 3707% physical damage at level 10.
** In Awakening deals 5702.4% physical damage and 594% magic damage (6296.4% total) at level 10.
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== Updates ==
== Updates ==
*11/7/2013
*11/07/2013 KR
**Damage decreased, but hit count increase
**Damage decreased, hit count increased.
***This causes the overall damage to be increased
***Overall damage increased.
**Wind blast explodes after each kick
**Wind blast explodes after each kick.
**Final tornado's hitbox size increased when awakened
**Awakening cyclone hitbox size increased.
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Revision as of 08:22, 7 September 2014

File:TAI-HO-MING.png [Special Active] Rena kicks forward and quickly continues with a series of kicks fused together with wind force, causing each kick to make a small explosion. She then rises with a spinning kick and crashes down, blowing targets away with a small twister.

Dive Kick Bombing can be boosted with the aid of 3 nature bars.


Requirements

Class Master Level Required SP Used Per Level Alternative
Combat Ranger Lv. 20 40 3 Violent Attack


Skill Information

Skill Level Required Level Damage Max Hits MP Usage Cooldown
Normal Awaken Normal Awaken
Kick (Physical) Kick (Physical) Cyclone (Magical) Kick Kick Cyclone
1 40 215% 274% 99% 16 16 6 250 MP 21 seconds
2 222% 283% 102%
3 41 229% 292% 105%
4 44 236% 301% 109%
5 47 243% 310% 112%
6 50 250% 319% 115%
7 53 257% 327% 118%
8 56 264% 336% 122%
9 59 271% 345% 125%
10 62 278% 354% 128%
11 65 285% 363% 131%
12 68 292% 372% 134%
13 71 299% 381% 138%


Other Information

PvP Damage Modifier MP per hit Invincibility Interval
PvP PvE
0.75 1 MP ?? ?? Seconds


Skill Note

Name: Raging Wind / 후폭풍

Description: In awakening, the cyclone attack pulls targets in.

Tips and Details

  • In Awakening Mode, a small cyclone is added at the end that does separate damage.
    • Rena can be interrupted between the kicks and the cyclone.
  • The kicks have invincibility frames.


Updates

  • 11/07/2013 KR
    • Damage decreased, hit count increased.
      • Overall damage increased.
    • Wind blast explodes after each kick.
    • Awakening cyclone hitbox size increased.