Dynamo Configuration - Pylon: Difference between revisions
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**Highly recommended to use this active in mid-air since orbs cannot be placed on top of each other. | **Highly recommended to use this active in mid-air since orbs cannot be placed on top of each other. | ||
*For 5 seconds after making first orb, a maximum of 3 orbs can be made before the cooldown starts. | *For 5 seconds after making first orb, a maximum of 3 orbs can be made before the cooldown starts. | ||
*This move should be used cautiously against other players or monsters with MP bars, because the large number of hits with no hitstun can quickly charge their MP bars, allowing for powerful counterattacks. | |||
<br> | <br> | ||
Revision as of 01:21, 11 September 2014
File:AddSkill18.png | [Active] Add creates a stationary electric orb that deals damage to targets. He is able to plant multiple orbs, with an electric current connecting any orbs that are in the area simultaneously, shocking all targets in their path while providing MP recovery and evasion for himself and allies. |
Requirements
Class | Master | Level Required | SP Cost Per Level |
---|---|---|---|
Psychic Tracer | Lv. 20 | 40 | 3 |
Arc Tracer | |||
Time Tracer |
Skill Infomation
Skill Level | Level Required | Buff to Allies | Damage to targets (Magical) |
Hit Frequency (Electrical Path) | Duration | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|---|---|
MP Recovery Increase | Dodge Increase | Initial Summon | Electrical Path (Multi hit) | ||||||
1 | 40 | 4% | 5% | 128% | 57% | 3 hits per second | 20 Seconds | 12 MP per Orb |
15 Seconds |
2 | 4.4% | 5.5% | 132% | 59% | |||||
3 | 41 | 4.8% | 6% | 136% | 61% | ||||
4 | 44 | 5.2% | 6.5% | 140% | 63% | ||||
5 | 47 | 5.6% | 7% | 145% | 64% | ||||
6 | 50 | 6% | 7.5% | 149% | 66% | ||||
7 | 53 | 6.4% | 8% | 153% | 68% | ||||
8 | 56 | 6.8% | 8.5% | 157% | 70% | ||||
9 | 59 | 7.2% | 9% | 161% | 72% | ||||
10 | 62 | 7.6% | 9.5% | 165% | 74% | ||||
11 | 65 | 8% | 10% | 170% | 76% | ||||
12 | 68 | 8.4% | 10.5% | 174% | 77% | ||||
13 | 71 | 8.8% | 11% | 178% | 79% |
Tips and Details
- Dynamo Configuration - Pylon can also be activated in mid-air.
- Highly recommended to use this active in mid-air since orbs cannot be placed on top of each other.
- For 5 seconds after making first orb, a maximum of 3 orbs can be made before the cooldown starts.
- This move should be used cautiously against other players or monsters with MP bars, because the large number of hits with no hitstun can quickly charge their MP bars, allowing for powerful counterattacks.
Trivia
- In NA, this move's name is extended to Dynamo Configuration - Pylons.
Updates
- 12/26/2013 KR
- Fixed so electric beams don’t consume or give DP.
- Duration increased from 10>20 seconds.
- Changed so it doesn’t do stacked damage.
- Electric beam damage slightly decreased.
- 01/16/2014 KR
- Change the cooldown to 15 seconds.
- For 5 seconds after making first orb, a maximum of 3 orbs can be made before cooldown.
- Counter usage changed to 12 MP per orb usage.